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	 834202aeb9
			
		
	
	
		834202aeb9
		
	
	
	
	
		
			
			This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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|  * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibWeb/DOM/Event.h>
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| 
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| namespace Web::WebGL {
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| 
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| struct WebGLContextEventInit final : public DOM::EventInit {
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|     DeprecatedString status_message { DeprecatedString::empty() };
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| };
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| 
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| class WebGLContextEvent final : public DOM::Event {
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|     WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
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| 
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| public:
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|     static WebGLContextEvent* create(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
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|     static WebGLContextEvent* construct_impl(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
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| 
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|     virtual ~WebGLContextEvent() override;
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| 
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|     DeprecatedString const& status_message() const { return m_status_message; }
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| 
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| private:
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|     WebGLContextEvent(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
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| 
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|     virtual void initialize(JS::Realm&) override;
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| 
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|     DeprecatedString m_status_message { DeprecatedString::empty() };
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| };
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| 
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| }
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