mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 15:12:45 +00:00 
			
		
		
		
	 e63f68661f
			
		
	
	
		e63f68661f
		
	
	
	
	
		
			
			This allows the painting subsystem to request a bitmap with the exact size needed for painting, instead of being limited to "just give me a bitmap" (which was perfectly enough for raster images, but not for vector graphics).
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <LibWeb/HTML/DecodedImageData.h>
 | |
| 
 | |
| namespace Web::HTML {
 | |
| 
 | |
| class AnimatedBitmapDecodedImageData final : public DecodedImageData {
 | |
| public:
 | |
|     struct Frame {
 | |
|         RefPtr<Gfx::Bitmap const> bitmap;
 | |
|         int duration { 0 };
 | |
|     };
 | |
| 
 | |
|     static ErrorOr<NonnullRefPtr<AnimatedBitmapDecodedImageData>> create(Vector<Frame>&&, size_t loop_count, bool animated);
 | |
|     virtual ~AnimatedBitmapDecodedImageData() override;
 | |
| 
 | |
|     virtual RefPtr<Gfx::Bitmap const> bitmap(size_t frame_index, Gfx::IntSize = {}) const override;
 | |
|     virtual int frame_duration(size_t frame_index) const override;
 | |
| 
 | |
|     virtual size_t frame_count() const override { return m_frames.size(); }
 | |
|     virtual size_t loop_count() const override { return m_loop_count; }
 | |
|     virtual bool is_animated() const override { return m_animated; }
 | |
| 
 | |
|     virtual Optional<CSSPixels> intrinsic_width() const override;
 | |
|     virtual Optional<CSSPixels> intrinsic_height() const override;
 | |
|     virtual Optional<float> intrinsic_aspect_ratio() const override;
 | |
| 
 | |
| private:
 | |
|     AnimatedBitmapDecodedImageData(Vector<Frame>&&, size_t loop_count, bool animated);
 | |
| 
 | |
|     Vector<Frame> m_frames;
 | |
|     size_t m_loop_count { 0 };
 | |
|     bool m_animated { false };
 | |
| };
 | |
| 
 | |
| }
 |