1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 12:38:12 +00:00
serenity/WindowServer/WSMessageLoop.cpp
Andreas Kling 28da956a12 WindowServer: Refactor WSClientConnection to have one function per request.
This is a lot nicer than the big switch full of code. This stuff has a bit
of a "please generate me instead" vibe to it, but I need to mess around with
it some more to figure out what the needs are.

This patch also unbreaks global cursor tracking, which was forgotten in the
big messaging refactoring.
2019-02-14 08:43:29 +01:00

352 lines
12 KiB
C++

#include "WSMessageLoop.h"
#include "WSMessage.h"
#include "WSMessageReceiver.h"
#include "WSWindowManager.h"
#include "WSScreen.h"
#include <WindowServer/WSClientConnection.h>
#include "PS2MouseDevice.h"
#include <Kernel/Keyboard.h>
#include <AK/Bitmap.h>
#include "Process.h"
//#define WSEVENTLOOP_DEBUG
static WSMessageLoop* s_the;
WSMessageLoop::WSMessageLoop()
: m_lock("WSMessageLoop")
{
if (!s_the)
s_the = this;
}
WSMessageLoop::~WSMessageLoop()
{
}
WSMessageLoop& WSMessageLoop::the()
{
ASSERT(s_the);
return *s_the;
}
int WSMessageLoop::exec()
{
ASSERT(m_server_process == current);
m_keyboard_fd = m_server_process->sys$open("/dev/keyboard", O_RDONLY);
m_mouse_fd = m_server_process->sys$open("/dev/psaux", O_RDONLY);
ASSERT(m_keyboard_fd >= 0);
ASSERT(m_mouse_fd >= 0);
m_running = true;
for (;;) {
wait_for_message();
Vector<QueuedMessage> messages;
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
messages = move(m_queued_messages);
}
for (auto& queued_message : messages) {
auto* receiver = queued_message.receiver;
auto& message = *queued_message.message;
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("WSMessageLoop: receiver{%p} message %u\n", receiver, (unsigned)message.type());
#endif
if (!receiver) {
dbgprintf("WSMessage type %u with no receiver :(\n", message.type());
ASSERT_NOT_REACHED();
return 1;
} else {
receiver->on_message(message);
}
}
}
}
Process* WSMessageLoop::process_from_client_id(int client_id)
{
// FIXME: This shouldn't work this way lol.
return (Process*)client_id;
}
void WSMessageLoop::post_message_to_client(int client_id, const GUI_ServerMessage& message)
{
auto* process = process_from_client_id(client_id);
if (!process)
return;
LOCKER(process->gui_events_lock());
process->gui_events().append(move(message));
}
void WSMessageLoop::post_message(WSMessageReceiver* receiver, OwnPtr<WSMessage>&& message)
{
LOCKER(m_lock);
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("WSMessageLoop::post_message: {%u} << receiver=%p, message=%p (type=%u)\n", m_queued_messages.size(), receiver, message.ptr(), message->type());
#endif
#if 0
if (message->type() == WSMessage::WM_ClientFinishedPaint) {
auto& invalidation_message = static_cast<WSClientFinishedPaintMessage&>(*message);
for (auto& queued_message : m_queued_messages) {
if (receiver == queued_message.receiver && queued_message.message->type() == WSMessage::WM_ClientFinishedPaint) {
auto& queued_invalidation_message = static_cast<WSClientFinishedPaintMessage&>(*queued_message.message);
if (queued_invalidation_message.rect().is_empty() || queued_invalidation_message.rect().contains(invalidation_message.rect())) {
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("Swallow WM_ClientFinishedPaint\n");
#endif
return;
}
}
}
}
if (message->type() == WSMessage::WM_ClientWantsToPaint) {
auto& invalidation_message = static_cast<WSClientWantsToPaintMessage&>(*message);
for (auto& queued_message : m_queued_messages) {
if (receiver == queued_message.receiver && queued_message.message->type() == WSMessage::WM_ClientWantsToPaint) {
auto& queued_invalidation_message = static_cast<WSClientWantsToPaintMessage&>(*queued_message.message);
if (queued_invalidation_message.rect().is_empty() || queued_invalidation_message.rect().contains(invalidation_message.rect())) {
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("Swallow WM_ClientWantsToPaint\n");
#endif
return;
}
}
}
}
#endif
m_queued_messages.append({ receiver, move(message) });
if (current != m_server_process)
m_server_process->request_wakeup();
}
void WSMessageLoop::Timer::reload()
{
struct timeval now;
current->sys$gettimeofday(&now);
next_fire_time = {
now.tv_sec + (interval / 1000),
now.tv_usec + (interval % 1000)
};
}
int WSMessageLoop::start_timer(int interval, Function<void()>&& callback)
{
auto timer = make<Timer>();
int timer_id = m_next_timer_id++;
timer->timer_id = timer_id;
timer->callback = move(callback);
timer->interval = interval;
timer->reload();
m_timers.set(timer_id, move(timer));
return timer_id;
}
int WSMessageLoop::stop_timer(int timer_id)
{
auto it = m_timers.find(timer_id);
if (it == m_timers.end())
return -1;
m_timers.remove(it);
return 0;
}
void WSMessageLoop::wait_for_message()
{
fd_set rfds;
memset(&rfds, 0, sizeof(rfds));
auto bitmap = Bitmap::wrap((byte*)&rfds, FD_SETSIZE);
bitmap.set(m_keyboard_fd, true);
bitmap.set(m_mouse_fd, true);
Syscall::SC_select_params params;
params.nfds = max(m_keyboard_fd, m_mouse_fd) + 1;
params.readfds = &rfds;
params.writefds = nullptr;
params.exceptfds = nullptr;
struct timeval timeout = { 0, 0 };
bool had_any_timer = false;
for (auto& it : m_timers) {
auto& timer = *it.value;
if (!had_any_timer) {
timeout = timer.next_fire_time;
had_any_timer = true;
continue;
}
if (timer.next_fire_time.tv_sec > timeout.tv_sec || (timer.next_fire_time.tv_sec == timeout.tv_sec && timer.next_fire_time.tv_usec > timeout.tv_usec))
timeout = timer.next_fire_time;
}
if (m_timers.is_empty() && m_queued_messages.is_empty())
params.timeout = nullptr;
else
params.timeout = &timeout;
int rc = m_server_process->sys$select(&params);
memory_barrier();
if (rc < 0) {
ASSERT_NOT_REACHED();
}
struct timeval now;
current->sys$gettimeofday(&now);
for (auto& it : m_timers) {
auto& timer = *it.value;
if (now.tv_sec > timer.next_fire_time.tv_sec || (now.tv_sec == timer.next_fire_time.tv_sec && now.tv_usec > timer.next_fire_time.tv_usec)) {
timer.callback();
timer.reload();
}
}
if (bitmap.get(m_keyboard_fd))
drain_keyboard();
if (bitmap.get(m_mouse_fd))
drain_mouse();
}
void WSMessageLoop::drain_mouse()
{
auto& screen = WSScreen::the();
auto& mouse = PS2MouseDevice::the();
bool prev_left_button = screen.left_mouse_button_pressed();
bool prev_right_button = screen.right_mouse_button_pressed();
int dx = 0;
int dy = 0;
while (mouse.can_read(*m_server_process)) {
byte data[3];
ssize_t nread = mouse.read(*m_server_process, (byte*)data, sizeof(data));
ASSERT(nread == sizeof(data));
bool left_button = data[0] & 1;
bool right_button = data[0] & 2;
bool x_overflow = data[0] & 0x40;
bool y_overflow = data[0] & 0x80;
bool x_sign = data[0] & 0x10;
bool y_sign = data[0] & 0x20;
if (x_overflow || y_overflow)
continue;
int x = data[1];
int y = data[2];
if (x && x_sign)
x -= 0x100;
if (y && y_sign)
y -= 0x100;
dx += x;
dy += -y;
if (left_button != prev_left_button || right_button != prev_right_button || !mouse.can_read(*m_server_process)) {
prev_left_button = left_button;
prev_right_button = right_button;
screen.on_receive_mouse_data(dx, dy, left_button, right_button);
dx = 0;
dy = 0;
}
}
}
void WSMessageLoop::drain_keyboard()
{
auto& screen = WSScreen::the();
auto& keyboard = Keyboard::the();
while (keyboard.can_read(*m_server_process)) {
Keyboard::Event event;
ssize_t nread = keyboard.read(*m_server_process, (byte*)&event, sizeof(Keyboard::Event));
ASSERT(nread == sizeof(Keyboard::Event));
screen.on_receive_keyboard_data(event);
}
}
void WSMessageLoop::notify_client_died(int client_id)
{
LOCKER(m_lock);
auto* client = WSClientConnection::from_client_id(client_id);
if (!client)
return;
post_message(client, make<WSClientDisconnectedNotification>(client_id));
}
ssize_t WSMessageLoop::on_receive_from_client(int client_id, const byte* data, size_t size)
{
// FIXME: This should not be necessary.. why is this necessary?
while (!running())
Scheduler::yield();
LOCKER(m_lock);
WSClientConnection* client = WSClientConnection::ensure_for_client_id(client_id);
ASSERT(size == sizeof(GUI_ClientMessage));
auto& message = *reinterpret_cast<const GUI_ClientMessage*>(data);
switch (message.type) {
case GUI_ClientMessage::Type::CreateMenubar:
post_message(client, make<WSAPICreateMenubarRequest>(client_id));
break;
case GUI_ClientMessage::Type::DestroyMenubar:
post_message(client, make<WSAPIDestroyMenubarRequest>(client_id, message.menu.menubar_id));
break;
case GUI_ClientMessage::Type::SetApplicationMenubar:
post_message(client, make<WSAPISetApplicationMenubarRequest>(client_id, message.menu.menubar_id));
break;
case GUI_ClientMessage::Type::AddMenuToMenubar:
post_message(client, make<WSAPIAddMenuToMenubarRequest>(client_id, message.menu.menubar_id, message.menu.menu_id));
break;
case GUI_ClientMessage::Type::CreateMenu:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPICreateMenuRequest>(client_id, String(message.text, message.text_length)));
break;
case GUI_ClientMessage::Type::DestroyMenu:
post_message(client, make<WSAPIDestroyMenuRequest>(client_id, message.menu.menu_id));
break;
case GUI_ClientMessage::Type::AddMenuItem:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPIAddMenuItemRequest>(client_id, message.menu.menu_id, message.menu.identifier, String(message.text, message.text_length)));
break;
case GUI_ClientMessage::Type::CreateWindow:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPICreateWindowRequest>(client_id, message.window.rect, String(message.text, message.text_length)));
break;
case GUI_ClientMessage::Type::DestroyWindow:
post_message(client, make<WSAPIDestroyWindowRequest>(client_id, message.window_id));
break;
case GUI_ClientMessage::Type::SetWindowTitle:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPISetWindowTitleRequest>(client_id, message.window_id, String(message.text, message.text_length)));
break;
case GUI_ClientMessage::Type::GetWindowTitle:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPIGetWindowTitleRequest>(client_id, message.window_id));
break;
case GUI_ClientMessage::Type::SetWindowRect:
post_message(client, make<WSAPISetWindowRectRequest>(client_id, message.window_id, message.window.rect));
break;
case GUI_ClientMessage::Type::GetWindowRect:
post_message(client, make<WSAPIGetWindowRectRequest>(client_id, message.window_id));
break;
case GUI_ClientMessage::Type::InvalidateRect:
post_message(client, make<WSAPIInvalidateRectRequest>(client_id, message.window_id, message.window.rect));
break;
case GUI_ClientMessage::Type::DidFinishPainting:
post_message(client, make<WSAPIDidFinishPaintingNotification>(client_id, message.window_id, message.window.rect));
break;
case GUI_ClientMessage::Type::GetWindowBackingStore:
post_message(client, make<WSAPIGetWindowBackingStoreRequest>(client_id, message.window_id));
break;
case GUI_ClientMessage::Type::ReleaseWindowBackingStore:
post_message(client, make<WSAPIReleaseWindowBackingStoreRequest>(client_id, (int)message.backing.backing_store_id));
break;
case GUI_ClientMessage::Type::SetGlobalCursorTracking:
post_message(client, make<WSAPISetGlobalCursorTrackingRequest>(client_id, message.window_id, message.value));
break;
}
server_process().request_wakeup();
return size;
}