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serenity/WindowServer/WSWindowManager.cpp
Andreas Kling 291922b1af WindowServer: Show PID and window ID in title bars for now.
This is useful for debugging since I'm often wondering which process some
window belongs to (and what the window ID is.)
2019-01-21 02:43:38 +01:00

493 lines
16 KiB
C++

#include "WSWindowManager.h"
#include "WSWindow.h"
#include "WSScreen.h"
#include "WSEventLoop.h"
#include "Process.h"
#include "MemoryManager.h"
#include <Kernel/ProcFileSystem.h>
#include <SharedGraphics/Painter.h>
#include <SharedGraphics/CharacterBitmap.h>
#include <AK/StdLibExtras.h>
//#define DEBUG_COUNTERS
static const int windowTitleBarHeight = 16;
static inline Rect title_bar_rect(const Rect& window)
{
return {
window.x() - 1,
window.y() - windowTitleBarHeight,
window.width() + 2,
windowTitleBarHeight
};
}
static inline Rect title_bar_text_rect(const Rect& window)
{
auto titleBarRect = title_bar_rect(window);
return {
titleBarRect.x() + 2,
titleBarRect.y(),
titleBarRect.width() - 4,
titleBarRect.height()
};
}
static inline Rect border_window_rect(const Rect& window)
{
auto titleBarRect = title_bar_rect(window);
return { titleBarRect.x() - 1,
titleBarRect.y() - 1,
titleBarRect.width() + 2,
windowTitleBarHeight + window.height() + 3
};
}
static inline Rect outer_window_rect(const Rect& window)
{
auto rect = border_window_rect(window);
rect.inflate(2, 2);
return rect;
}
static WSWindowManager* s_the;
WSWindowManager& WSWindowManager::the()
{
if (!s_the)
s_the = new WSWindowManager;
return *s_the;
}
void WSWindowManager::initialize()
{
s_the = nullptr;
}
static const char* cursor_bitmap_inner_ascii = {
" # "
" ## "
" ### "
" #### "
" ##### "
" ###### "
" ####### "
" ######## "
" ######### "
" ########## "
" ###### "
" ## ## "
" # ## "
" ## "
" ## "
" ## "
" "
};
static const char* cursor_bitmap_outer_ascii = {
"## "
"# # "
"# # "
"# # "
"# # "
"# # "
"# # "
"# # "
"# # "
"# # "
"# #### "
"# ## # "
"# # # # "
"## # # "
" # # "
" # # "
" ## "
};
WSWindowManager::WSWindowManager()
: m_screen(WSScreen::the())
, m_screen_rect(m_screen.rect())
{
#ifndef DEBUG_COUNTERS
(void)m_compose_count;
(void)m_flush_count;
#endif
auto size = m_screen_rect.size();
m_front_bitmap = GraphicsBitmap::create_wrapper(size, m_screen.scanline(0));
auto* region = current->allocate_region(LinearAddress(), size.width() * size.height() * sizeof(RGBA32), "BackBitmap", true, true, true);
m_back_bitmap = GraphicsBitmap::create_wrapper(m_screen_rect.size(), (RGBA32*)region->linearAddress.get());
m_front_painter = make<Painter>(*m_front_bitmap);
m_back_painter = make<Painter>(*m_back_bitmap);
m_active_window_border_color = Color(0, 64, 192);
m_active_window_title_color = Color::White;
m_inactive_window_border_color = Color(64, 64, 64);
m_inactive_window_title_color = Color::White;
m_dragging_window_border_color = Color(32, 96, 216);
m_dragging_window_title_color = Color::White;
m_cursor_bitmap_inner = CharacterBitmap::create_from_ascii(cursor_bitmap_inner_ascii, 12, 17);
m_cursor_bitmap_outer = CharacterBitmap::create_from_ascii(cursor_bitmap_outer_ascii, 12, 17);
ProcFS::the().add_sys_bool("wm_flash_flush", &m_flash_flush);
invalidate();
compose();
}
WSWindowManager::~WSWindowManager()
{
}
void WSWindowManager::paint_window_frame(WSWindow& window)
{
LOCKER(m_lock);
//printf("[WM] paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height());
auto titleBarRect = title_bar_rect(window.rect());
auto titleBarTitleRect = title_bar_text_rect(window.rect());
auto outerRect = outer_window_rect(window.rect());
auto borderRect = border_window_rect(window.rect());
Rect inner_border_rect {
window.x() - 1,
window.y() - 1,
window.width() + 2,
window.height() + 2
};
Color title_color;
Color border_color;
if (&window == m_drag_window.ptr()) {
border_color = m_dragging_window_border_color;
title_color = m_dragging_window_title_color;
} else if (&window == m_active_window.ptr()) {
border_color = m_active_window_border_color;
title_color = m_active_window_title_color;
} else {
border_color = m_inactive_window_border_color;
title_color = m_inactive_window_title_color;
}
m_back_painter->fill_rect(titleBarRect, border_color);
m_back_painter->draw_rect(borderRect, Color::MidGray);
m_back_painter->draw_rect(outerRect, border_color);
m_back_painter->draw_rect(inner_border_rect, border_color);
m_back_painter->draw_text(titleBarTitleRect, window.title(), Painter::TextAlignment::CenterLeft, title_color);
Color metadata_color(204, 204, 204);
char buffer[64];
ksprintf(buffer, "%d:%d", window.pid(), window.window_id());
m_back_painter->draw_text(titleBarTitleRect, buffer, Painter::TextAlignment::CenterRight, metadata_color);
}
void WSWindowManager::add_window(WSWindow& window)
{
LOCKER(m_lock);
m_windows.set(&window);
m_windows_in_order.append(&window);
if (!active_window())
set_active_window(&window);
}
void WSWindowManager::move_to_front(WSWindow& window)
{
LOCKER(m_lock);
if (m_windows_in_order.tail() != &window)
invalidate(window);
m_windows_in_order.remove(&window);
m_windows_in_order.append(&window);
}
void WSWindowManager::remove_window(WSWindow& window)
{
LOCKER(m_lock);
if (!m_windows.contains(&window))
return;
invalidate(window);
m_windows.remove(&window);
m_windows_in_order.remove(&window);
if (!active_window() && !m_windows.is_empty())
set_active_window(*m_windows.begin());
}
void WSWindowManager::notify_title_changed(WSWindow& window)
{
printf("[WM] WSWindow{%p} title set to '%s'\n", &window, window.title().characters());
}
void WSWindowManager::notify_rect_changed(WSWindow& window, const Rect& old_rect, const Rect& new_rect)
{
printf("[WM] WSWindow %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n", &window, old_rect.x(), old_rect.y(), old_rect.width(), old_rect.height(), new_rect.x(), new_rect.y(), new_rect.width(), new_rect.height());
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
invalidate(outer_window_rect(old_rect));
invalidate(outer_window_rect(new_rect));
}
void WSWindowManager::handle_titlebar_mouse_event(WSWindow& window, MouseEvent& event)
{
if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left) {
#ifdef DRAG_DEBUG
printf("[WM] Begin dragging WSWindow{%p}\n", &window);
#endif
m_drag_window = window.makeWeakPtr();;
m_drag_origin = event.position();
m_drag_window_origin = window.position();
m_drag_start_rect = outer_window_rect(window.rect());
window.set_is_being_dragged(true);
invalidate(window);
return;
}
}
void WSWindowManager::process_mouse_event(MouseEvent& event)
{
if (event.type() == WSEvent::MouseUp && event.button() == MouseButton::Left) {
if (m_drag_window) {
#ifdef DRAG_DEBUG
printf("[WM] Finish dragging WSWindow{%p}\n", m_dragWindow.ptr());
#endif
invalidate(*m_drag_window);
m_drag_window->set_is_being_dragged(false);
m_drag_end_rect = outer_window_rect(m_drag_window->rect());
m_drag_window = nullptr;
return;
}
}
if (event.type() == WSEvent::MouseMove) {
if (m_drag_window) {
auto old_window_rect = m_drag_window->rect();
Point pos = m_drag_window_origin;
#ifdef DRAG_DEBUG
dbgprintf("[WM] Dragging [origin: %d,%d] now: %d,%d\n", m_dragOrigin.x(), m_dragOrigin.y(), event.x(), event.y());
#endif
pos.move_by(event.x() - m_drag_origin.x(), event.y() - m_drag_origin.y());
m_drag_window->set_position_without_repaint(pos);
invalidate(outer_window_rect(old_window_rect));
invalidate(outer_window_rect(m_drag_window->rect()));
return;
}
}
for (auto* window = m_windows_in_order.tail(); window; window = window->prev()) {
if (title_bar_rect(window->rect()).contains(event.position())) {
if (event.type() == WSEvent::MouseDown) {
move_to_front(*window);
set_active_window(window);
}
handle_titlebar_mouse_event(*window, event);
return;
}
if (window->rect().contains(event.position())) {
if (event.type() == WSEvent::MouseDown) {
move_to_front(*window);
set_active_window(window);
}
// FIXME: Should we just alter the coordinates of the existing MouseEvent and pass it through?
Point position { event.x() - window->rect().x(), event.y() - window->rect().y() };
auto local_event = make<MouseEvent>(event.type(), position, event.buttons(), event.button());
window->event(*local_event);
return;
}
}
}
void WSWindowManager::compose()
{
LOCKER(m_lock);
auto dirty_rects = move(m_dirty_rects);
#ifdef DEBUG_COUNTERS
dbgprintf("[WM] compose #%u (%u rects)\n", ++m_compose_count, dirty_rects.size());
dbgprintf("kmalloc stats: alloc:%u free:%u eternal:%u\n", sum_alloc, sum_free, kmalloc_sum_eternal);
#endif
auto any_window_contains_rect = [this] (const Rect& r) {
for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (outer_window_rect(window->rect()).contains(r))
return true;
}
return false;
};
auto any_dirty_rect_intersects_window = [&dirty_rects] (const WSWindow& window) {
auto window_rect = outer_window_rect(window.rect());
for (auto& dirty_rect : dirty_rects) {
if (dirty_rect.intersects(window_rect))
return true;
}
return false;
};
for (auto& dirty_rect : dirty_rects) {
if (any_window_contains_rect(dirty_rect)) {
continue;
}
//dbgprintf("Repaint root %d,%d %dx%d\n", dirty_rect.x(), dirty_rect.y(), dirty_rect.width(), dirty_rect.height());
m_back_painter->fill_rect(dirty_rect, Color(0, 72, 96));
}
for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (!window->backing())
continue;
if (!any_dirty_rect_intersects_window(*window))
continue;
for (auto& dirty_rect : dirty_rects) {
m_back_painter->set_clip_rect(dirty_rect);
paint_window_frame(*window);
Rect dirty_rect_in_window_coordinates = Rect::intersection(dirty_rect, window->rect());
if (dirty_rect_in_window_coordinates.is_empty())
continue;
dirty_rect_in_window_coordinates.set_x(dirty_rect_in_window_coordinates.x() - window->x());
dirty_rect_in_window_coordinates.set_y(dirty_rect_in_window_coordinates.y() - window->y());
auto dst = window->position();
dst.move_by(dirty_rect_in_window_coordinates.location());
m_back_painter->blit(dst, *window->backing(), dirty_rect_in_window_coordinates);
m_back_painter->clear_clip_rect();
}
m_back_painter->clear_clip_rect();
}
for (auto& r : dirty_rects)
flush(r);
draw_cursor();
}
void WSWindowManager::draw_cursor()
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
auto cursor_location = m_screen.cursor_location();
Rect cursor_rect { cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() };
flush(m_last_cursor_rect.united(cursor_rect));
Color inner_color = Color::White;
Color outer_color = Color::Black;
if (m_screen.left_mouse_button_pressed())
swap(inner_color, outer_color);
m_front_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_inner, inner_color);
m_front_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_outer, outer_color);
m_last_cursor_rect = cursor_rect;
}
void WSWindowManager::event(WSEvent& event)
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
if (event.isMouseEvent())
return process_mouse_event(static_cast<MouseEvent&>(event));
if (event.isKeyEvent()) {
// FIXME: This is a good place to hook key events globally. :)
if (m_active_window)
return m_active_window->event(event);
return;
}
if (event.type() == WSEvent::WM_Compose) {
m_pending_compose_event = false;
compose();
return;
}
}
void WSWindowManager::set_active_window(WSWindow* window)
{
LOCKER(m_lock);
if (window == m_active_window.ptr())
return;
if (auto* previously_active_window = m_active_window.ptr()) {
WSEventLoop::the().post_event(previously_active_window, make<WSEvent>(WSEvent::WindowDeactivated));
invalidate(*previously_active_window);
}
m_active_window = window->makeWeakPtr();
if (m_active_window) {
WSEventLoop::the().post_event(m_active_window.ptr(), make<WSEvent>(WSEvent::WindowActivated));
invalidate(*m_active_window);
}
}
void WSWindowManager::invalidate()
{
LOCKER(m_lock);
m_dirty_rects.clear_with_capacity();
m_dirty_rects.append(m_screen_rect);
}
void WSWindowManager::invalidate(const Rect& a_rect)
{
LOCKER(m_lock);
auto rect = Rect::intersection(a_rect, m_screen_rect);
if (rect.is_empty())
return;
for (auto& r : m_dirty_rects) {
if (r.contains(rect))
return;
if (r.intersects(rect)) {
// Unite with the existing dirty rect.
// FIXME: It would be much nicer to compute the exact rects needing repaint.
r = r.united(rect);
return;
}
}
m_dirty_rects.append(rect);
if (!m_pending_compose_event) {
ASSERT_INTERRUPTS_ENABLED();
WSEventLoop::the().post_event(this, make<WSEvent>(WSEvent::WM_Compose));
m_pending_compose_event = true;
}
}
void WSWindowManager::invalidate(const WSWindow& window)
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
invalidate(outer_window_rect(window.rect()));
}
void WSWindowManager::invalidate(const WSWindow& window, const Rect& rect)
{
if (rect.is_empty()) {
invalidate(window);
return;
}
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
auto outer_rect = outer_window_rect(window.rect());
auto inner_rect = rect;
inner_rect.move_by(window.position());
// FIXME: This seems slightly wrong; the inner rect shouldn't intersect the border part of the outer rect.
inner_rect.intersect(outer_rect);
invalidate(inner_rect);
}
void WSWindowManager::flush(const Rect& a_rect)
{
auto rect = Rect::intersection(a_rect, m_screen_rect);
#ifdef DEBUG_COUNTERS
dbgprintf("[WM] flush #%u (%d,%d %dx%d)\n", ++m_flush_count, rect.x(), rect.y(), rect.width(), rect.height());
#endif
RGBA32* front_ptr = m_front_bitmap->scanline(rect.y()) + rect.x();
const RGBA32* back_ptr = m_back_bitmap->scanline(rect.y()) + rect.x();
size_t pitch = m_back_bitmap->pitch();
if (m_flash_flush)
m_front_painter->fill_rect(rect, Color::Yellow);
for (int y = 0; y < rect.height(); ++y) {
fast_dword_copy(front_ptr, back_ptr, rect.width());
front_ptr = (RGBA32*)((byte*)front_ptr + pitch);
back_ptr = (const RGBA32*)((const byte*)back_ptr + pitch);
}
}