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This works the same way as the command-line usage, searching against the display name as provided by LibUnicode. I've modified the search loop to cover every possible unicode code-point, since my previous logic was flawed. Code-points are not dense, there are gaps, so simply iterating up to the count of them will skip ones with higher values. Surprisingly, iterating all 1,114,112 of them still runs in a third of a second. Computers are fast!
155 lines
6.7 KiB
C++
155 lines
6.7 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CharacterMapWidget.h"
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#include "CharacterSearchWidget.h"
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#include <AK/StringUtils.h>
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#include <Applications/CharacterMap/CharacterMapWindowGML.h>
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#include <LibConfig/Client.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Clipboard.h>
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#include <LibGUI/FontPicker.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/InputBox.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/TextBox.h>
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#include <LibGUI/Toolbar.h>
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#include <LibUnicode/CharacterTypes.h>
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CharacterMapWidget::CharacterMapWidget()
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{
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load_from_gml(character_map_window_gml);
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m_toolbar = find_descendant_of_type_named<GUI::Toolbar>("toolbar");
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m_font_name_label = find_descendant_of_type_named<GUI::Label>("font_name");
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m_glyph_map = find_descendant_of_type_named<GUI::GlyphMapWidget>("glyph_map");
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m_output_box = find_descendant_of_type_named<GUI::TextBox>("output_box");
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m_copy_output_button = find_descendant_of_type_named<GUI::Button>("copy_output_button");
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m_statusbar = find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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m_choose_font_action = GUI::Action::create("Choose Font...", Gfx::Bitmap::try_load_from_file("/res/icons/16x16/app-font-editor.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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auto font_picker = GUI::FontPicker::construct(window(), &font(), false);
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if (font_picker->exec() == GUI::Dialog::ExecOK) {
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auto& font = *font_picker->font();
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Config::write_string("CharacterMap", "History", "Font", font.qualified_name());
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set_font(font);
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}
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});
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m_copy_selection_action = GUI::CommonActions::make_copy_action([&](GUI::Action&) {
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auto selection = m_glyph_map->selection();
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StringBuilder builder;
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for (auto code_point = selection.start(); code_point < selection.start() + selection.size(); ++code_point) {
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if (!m_glyph_map->font().contains_glyph(code_point))
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continue;
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builder.append_code_point(code_point);
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}
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GUI::Clipboard::the().set_plain_text(builder.to_string());
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});
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m_copy_selection_action->set_status_tip("Copy the highlighted characters to the clipboard");
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m_previous_glyph_action = GUI::Action::create("Previous character", { Mod_Alt, Key_Left }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-back.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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m_glyph_map->select_previous_existing_glyph();
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});
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m_previous_glyph_action->set_status_tip("Seek the previous visible glyph");
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m_next_glyph_action = GUI::Action::create("&Next Glyph", { Mod_Alt, Key_Right }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-forward.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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m_glyph_map->select_next_existing_glyph();
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});
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m_next_glyph_action->set_status_tip("Seek the next visible glyph");
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m_go_to_glyph_action = GUI::Action::create("Go to glyph...", { Mod_Ctrl, Key_G }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-to.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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String input;
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if (GUI::InputBox::show(window(), input, "Hexadecimal:", "Go to glyph") == GUI::InputBox::ExecOK && !input.is_empty()) {
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auto maybe_code_point = AK::StringUtils::convert_to_uint_from_hex(input);
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if (!maybe_code_point.has_value())
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return;
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auto code_point = clamp(maybe_code_point.value(), 0x0000, 0x10FFFF);
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m_glyph_map->set_focus(true);
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m_glyph_map->set_active_glyph(code_point);
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m_glyph_map->scroll_to_glyph(code_point);
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}
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});
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m_go_to_glyph_action->set_status_tip("Go to the specified code point");
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m_find_glyphs_action = GUI::Action::create("&Find glyphs...", { Mod_Ctrl, Key_F }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/find.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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if (m_find_window.is_null()) {
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m_find_window = GUI::Window::construct(window());
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auto& search_widget = m_find_window->set_main_widget<CharacterSearchWidget>();
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search_widget.on_character_selected = [&](auto code_point) {
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m_glyph_map->set_active_glyph(code_point);
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m_glyph_map->scroll_to_glyph(code_point);
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};
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m_find_window->set_icon(GUI::Icon::try_create_default_icon("find").value().bitmap_for_size(16));
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m_find_window->set_title("Find a character");
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m_find_window->resize(300, 400);
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}
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m_find_window->show();
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m_find_window->move_to_front();
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m_find_window->find_descendant_of_type_named<GUI::TextBox>("search_input")->set_focus(true);
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});
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m_toolbar->add_action(*m_choose_font_action);
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m_toolbar->add_separator();
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m_toolbar->add_action(*m_copy_selection_action);
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m_toolbar->add_separator();
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m_toolbar->add_action(*m_previous_glyph_action);
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m_toolbar->add_action(*m_next_glyph_action);
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m_toolbar->add_action(*m_go_to_glyph_action);
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m_toolbar->add_action(*m_find_glyphs_action);
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m_glyph_map->on_active_glyph_changed = [&](int) {
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update_statusbar();
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};
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m_glyph_map->on_glyph_double_clicked = [&](int code_point) {
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StringBuilder builder;
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builder.append(m_output_box->text());
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builder.append_code_point(code_point);
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m_output_box->set_text(builder.string_view());
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};
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m_copy_output_button->on_click = [&](auto) {
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GUI::Clipboard::the().set_plain_text(m_output_box->text());
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};
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did_change_font();
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update_statusbar();
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}
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CharacterMapWidget::~CharacterMapWidget()
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{
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}
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void CharacterMapWidget::initialize_menubar(GUI::Window& window)
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{
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auto& file_menu = window.add_menu("&File");
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file_menu.add_action(GUI::CommonActions::make_quit_action([](GUI::Action&) {
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GUI::Application::the()->quit();
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}));
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auto& help_menu = window.add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("Character Map", GUI::Icon::default_icon("app-keyboard-settings"), &window));
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}
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void CharacterMapWidget::did_change_font()
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{
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m_glyph_map->set_font(font());
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m_font_name_label->set_text(font().qualified_name());
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m_output_box->set_font(font());
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}
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void CharacterMapWidget::update_statusbar()
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{
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auto code_point = m_glyph_map->active_glyph();
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StringBuilder builder;
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builder.appendff("U+{:04X}", code_point);
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if (auto display_name = Unicode::code_point_display_name(code_point); display_name.has_value())
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builder.appendff(" - {}", display_name.value());
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m_statusbar->set_text(builder.to_string());
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}
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