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serenity/Libraries/LibWeb/DOM/Window.h
Andreas Kling 11ff9d0f17 LibWeb: Move DOM classes into the Web::DOM namespace
LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.
2020-07-26 20:05:15 +02:00

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2.8 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Badge.h>
#include <AK/IDAllocator.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/Bindings/Wrappable.h>
namespace Web::DOM {
class Window : public RefCounted<Window> {
public:
static NonnullRefPtr<Window> create_with_document(Document&);
~Window();
const Document& document() const { return m_document; }
Document& document() { return m_document; }
void alert(const String&);
bool confirm(const String&);
i32 request_animation_frame(JS::Function&);
void cancel_animation_frame(i32);
i32 set_timeout(JS::Function&, i32);
i32 set_interval(JS::Function&, i32);
void clear_timeout(i32);
void clear_interval(i32);
void did_set_location_href(Badge<Bindings::LocationObject>, const String& new_href);
void did_call_location_reload(Badge<Bindings::LocationObject>);
Bindings::WindowObject* wrapper() { return m_wrapper; }
const Bindings::WindowObject* wrapper() const { return m_wrapper; }
void set_wrapper(Badge<Bindings::WindowObject>, Bindings::WindowObject&);
i32 allocate_timer_id(Badge<Timer>);
void timer_did_fire(Badge<Timer>, Timer&);
private:
explicit Window(Document&);
Document& m_document;
WeakPtr<Bindings::WindowObject> m_wrapper;
IDAllocator m_timer_id_allocator;
HashMap<int, NonnullRefPtr<Timer>> m_timers;
};
}