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This sets the stage so that DisplaySettings can configure the screen layout and set various screen resolutions in one go. It also allows for an easy "atomic" revert of the previous settings.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/String.h>
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#include <LibGUI/Forward.h>
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#include <LibGfx/Rect.h>
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#include <Services/Taskbar/TaskbarWindow.h>
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#include <Services/WindowServer/ScreenLayout.h>
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namespace GUI {
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using ScreenLayout = WindowServer::ScreenLayout;
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class Desktop {
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public:
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// Most people will probably have 4 screens or less
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static constexpr size_t default_screen_rect_count = 4;
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static Desktop& the();
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Desktop();
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void set_background_color(const StringView& background_color);
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void set_wallpaper_mode(const StringView& mode);
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String wallpaper() const;
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bool set_wallpaper(const StringView& path, bool save_config = true);
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Gfx::IntRect rect() const { return m_bounding_rect; }
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const Vector<Gfx::IntRect, 4>& rects() const { return m_rects; }
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size_t main_screen_index() const { return m_main_screen_index; }
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int taskbar_height() const { return TaskbarWindow::taskbar_height(); }
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void did_receive_screen_rects(Badge<WindowServerConnection>, const Vector<Gfx::IntRect, 4>&, size_t);
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private:
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Vector<Gfx::IntRect, default_screen_rect_count> m_rects;
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size_t m_main_screen_index { 0 };
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Gfx::IntRect m_bounding_rect;
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};
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}
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