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https://github.com/RGBCube/serenity
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This allows WindowServer to use multiple framebuffer devices and compose the desktop with any arbitrary layout. Currently, it is assumed that it is configured contiguous and non-overlapping, but this should eventually be enforced. To make rendering efficient, each window now also tracks on which screens it needs to be rendered. This way we don't have to iterate all the windows for each screen but instead use the same rendering loop and then only render to the screen (or screens) that the window actually uses.
27 lines
1.1 KiB
Text
27 lines
1.1 KiB
Text
endpoint WebContentServer
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{
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update_system_theme(Core::AnonymousBuffer theme_buffer) =|
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update_system_fonts(String default_font_query, String fixed_width_font_query) =|
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update_screen_rects(Vector<Gfx::IntRect> rects, u32 main_screen_index) =|
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load_url(URL url) =|
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load_html(String html, URL url) =|
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add_backing_store(i32 backing_store_id, Gfx::ShareableBitmap bitmap) =|
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remove_backing_store(i32 backing_store_id) =|
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paint(Gfx::IntRect content_rect, i32 backing_store_id) =|
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set_viewport_rect(Gfx::IntRect rect) =|
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mouse_down(Gfx::IntPoint position, unsigned button, unsigned buttons, unsigned modifiers) =|
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mouse_move(Gfx::IntPoint position, unsigned button, unsigned buttons, unsigned modifiers) =|
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mouse_up(Gfx::IntPoint position, unsigned button, unsigned buttons, unsigned modifiers) =|
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mouse_wheel(Gfx::IntPoint position, unsigned button, unsigned buttons, unsigned modifiers, i32 wheel_delta) =|
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key_down(i32 key, unsigned modifiers, u32 code_point) =|
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debug_request(String request, String argument) =|
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get_source() =|
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js_console_initialize() =|
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js_console_input(String js_source) =|
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}
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