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serenity/Userland/Services/WebContent/WebContentServer.ipc
Tom 4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00

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endpoint WebContentServer
{
update_system_theme(Core::AnonymousBuffer theme_buffer) =|
update_system_fonts(String default_font_query, String fixed_width_font_query) =|
update_screen_rects(Vector<Gfx::IntRect> rects, u32 main_screen_index) =|
load_url(URL url) =|
load_html(String html, URL url) =|
add_backing_store(i32 backing_store_id, Gfx::ShareableBitmap bitmap) =|
remove_backing_store(i32 backing_store_id) =|
paint(Gfx::IntRect content_rect, i32 backing_store_id) =|
set_viewport_rect(Gfx::IntRect rect) =|
mouse_down(Gfx::IntPoint position, unsigned button, unsigned buttons, unsigned modifiers) =|
mouse_move(Gfx::IntPoint position, unsigned button, unsigned buttons, unsigned modifiers) =|
mouse_up(Gfx::IntPoint position, unsigned button, unsigned buttons, unsigned modifiers) =|
mouse_wheel(Gfx::IntPoint position, unsigned button, unsigned buttons, unsigned modifiers, i32 wheel_delta) =|
key_down(i32 key, unsigned modifiers, u32 code_point) =|
debug_request(String request, String argument) =|
get_source() =|
js_console_initialize() =|
js_console_input(String js_source) =|
}