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serenity/Libraries/LibCore/CSocket.h
Andreas Kling 2d39da5405 LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.

The new convention is:

- "LibFoo" is a userspace library that provides the "Foo" namespace.

That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
2020-02-02 15:15:30 +01:00

89 lines
2.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibCore/CIODevice.h>
#include <LibCore/CSocketAddress.h>
namespace Core {
class Notifier;
class Socket : public IODevice {
C_OBJECT(Socket)
public:
enum class Type {
Invalid,
TCP,
UDP,
Local,
};
virtual ~Socket() override;
Type type() const { return m_type; }
bool connect(const String& hostname, int port);
bool connect(const SocketAddress&, int port);
bool connect(const SocketAddress&);
ByteBuffer receive(int max_size);
bool send(const ByteBuffer&);
bool is_connected() const { return m_connected; }
void set_blocking(bool blocking);
SocketAddress source_address() const { return m_source_address; }
int source_port() const { return m_source_port; }
SocketAddress destination_address() const { return m_source_address; }
int destination_port() const { return m_destination_port; }
Function<void()> on_connected;
Function<void()> on_ready_to_read;
protected:
Socket(Type, Object* parent);
SocketAddress m_source_address;
SocketAddress m_destination_address;
int m_source_port { -1 };
int m_destination_port { -1 };
bool m_connected { false };
virtual void did_update_fd(int) override;
private:
virtual bool open(IODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
bool common_connect(const struct sockaddr*, socklen_t);
void ensure_read_notifier();
Type m_type { Type::Invalid };
RefPtr<Notifier> m_notifier;
RefPtr<Notifier> m_read_notifier;
};
}