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I've been wanting to do this for a long time. It's time we start being consistent about how this stuff works. The new convention is: - "LibFoo" is a userspace library that provides the "Foo" namespace. That's it :^) This was pretty tedious to convert and I didn't even start on LibGUI yet. But it's coming up next.
93 lines
3.1 KiB
C++
93 lines
3.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <LibDraw/Palette.h>
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#include <LibGUI/GShortcut.h>
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namespace AK {
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class SharedBuffer;
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}
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namespace Core {
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class EventLoop;
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}
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class GAction;
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class GKeyEvent;
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class GMenuBar;
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class GWindow;
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class GWindowServerConnection;
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class Palette;
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class Point;
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class GApplication {
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public:
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static GApplication& the();
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GApplication(int argc, char** argv);
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~GApplication();
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int exec();
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void quit(int = 0);
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void set_menubar(OwnPtr<GMenuBar>&&);
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GAction* action_for_key_event(const GKeyEvent&);
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void register_global_shortcut_action(Badge<GAction>, GAction&);
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void unregister_global_shortcut_action(Badge<GAction>, GAction&);
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void show_tooltip(const StringView&, const Point& screen_location);
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void hide_tooltip();
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bool quit_when_last_window_deleted() const { return m_quit_when_last_window_deleted; }
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void set_quit_when_last_window_deleted(bool b) { m_quit_when_last_window_deleted = b; }
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void did_create_window(Badge<GWindow>);
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void did_delete_last_window(Badge<GWindow>);
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const String& invoked_as() const { return m_invoked_as; }
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const Vector<String>& args() const { return m_args; }
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Palette palette() const { return Palette(*m_palette); }
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void set_palette(const Palette&);
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void set_system_palette(SharedBuffer&);
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private:
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OwnPtr<Core::EventLoop> m_event_loop;
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OwnPtr<GMenuBar> m_menubar;
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RefPtr<PaletteImpl> m_palette;
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RefPtr<PaletteImpl> m_system_palette;
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HashMap<GShortcut, GAction*> m_global_shortcut_actions;
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class TooltipWindow;
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TooltipWindow* m_tooltip_window { nullptr };
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bool m_quit_when_last_window_deleted { true };
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String m_invoked_as;
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Vector<String> m_args;
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};
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