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This change unfortunately cannot be atomically made without a single commit changing everything. Most of the important changes are in LibIPC/Connection.cpp, LibIPC/ServerConnection.cpp and LibCore/LocalServer.cpp. The notable changes are: - IPCCompiler now generates the decode and decode_message functions such that they take a Core::Stream::LocalSocket instead of the socket fd. - IPC::Decoder now uses the receive_fd method of LocalSocket instead of doing system calls directly on the fd. - IPC::ConnectionBase and related classes now use the Stream API functions. - IPC::ServerConnection no longer constructs the socket itself; instead, a convenience macro, IPC_CLIENT_CONNECTION, is used in place of C_OBJECT and will generate a static try_create factory function for the ServerConnection subclass. The subclass is now responsible for passing the socket constructed in this function to its ServerConnection base; the socket is passed as the first argument to the constructor (as a NonnullOwnPtr<Core::Stream::LocalServer>) before any other arguments. - The functionality regarding taking over sockets from SystemServer has been moved to LibIPC/SystemServerTakeover.cpp. The Core::LocalSocket implementation of this functionality hasn't been deleted due to my intention of removing this class in the near future and to reduce noise on this (already quite noisy) PR.
166 lines
3.9 KiB
C++
166 lines
3.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "ClientConnection.h"
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#include "Mixer.h"
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#include <AudioServer/AudioClientEndpoint.h>
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#include <LibAudio/Buffer.h>
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namespace AudioServer {
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static HashMap<int, RefPtr<ClientConnection>> s_connections;
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void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
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{
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NonnullRefPtrVector<ClientConnection> connections;
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for (auto& it : s_connections)
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connections.append(*it.value);
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for (auto& connection : connections)
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callback(connection);
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}
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ClientConnection::ClientConnection(NonnullOwnPtr<Core::Stream::LocalSocket> client_socket, int client_id, Mixer& mixer)
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: IPC::ClientConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
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, m_mixer(mixer)
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{
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s_connections.set(client_id, *this);
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}
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ClientConnection::~ClientConnection()
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{
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}
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void ClientConnection::die()
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{
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s_connections.remove(client_id());
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}
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void ClientConnection::did_finish_playing_buffer(Badge<ClientAudioStream>, int buffer_id)
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{
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async_finished_playing_buffer(buffer_id);
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}
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void ClientConnection::did_change_main_mix_muted_state(Badge<Mixer>, bool muted)
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{
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async_main_mix_muted_state_changed(muted);
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}
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void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, double volume)
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{
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async_main_mix_volume_changed(volume);
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}
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void ClientConnection::did_change_client_volume(Badge<ClientAudioStream>, double volume)
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{
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async_client_volume_changed(volume);
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}
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Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_volume()
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{
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return m_mixer.main_volume();
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}
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void ClientConnection::set_main_mix_volume(double volume)
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{
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m_mixer.set_main_volume(volume);
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}
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Messages::AudioServer::GetSampleRateResponse ClientConnection::get_sample_rate()
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{
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return { m_mixer.audiodevice_get_sample_rate() };
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}
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void ClientConnection::set_sample_rate(u32 sample_rate)
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{
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m_mixer.audiodevice_set_sample_rate(sample_rate);
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}
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Messages::AudioServer::GetSelfVolumeResponse ClientConnection::get_self_volume()
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{
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return m_queue->volume().target();
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}
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void ClientConnection::set_self_volume(double volume)
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{
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if (m_queue)
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m_queue->set_volume(volume);
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}
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Messages::AudioServer::EnqueueBufferResponse ClientConnection::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
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{
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if (!m_queue)
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m_queue = m_mixer.create_queue(*this);
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if (m_queue->is_full())
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return false;
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// There's not a big allocation to worry about here.
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m_queue->enqueue(MUST(Audio::Buffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count)));
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return true;
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}
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Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::get_remaining_samples()
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{
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int remaining = 0;
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if (m_queue)
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remaining = m_queue->get_remaining_samples();
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return remaining;
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}
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Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::get_played_samples()
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{
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int played = 0;
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if (m_queue)
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played = m_queue->get_played_samples();
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return played;
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}
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void ClientConnection::set_paused(bool paused)
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{
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if (m_queue)
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m_queue->set_paused(paused);
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}
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void ClientConnection::clear_buffer(bool paused)
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{
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if (m_queue)
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m_queue->clear(paused);
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}
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Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_buffer()
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{
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int id = -1;
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if (m_queue)
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id = m_queue->get_playing_buffer();
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return id;
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}
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Messages::AudioServer::IsMainMixMutedResponse ClientConnection::is_main_mix_muted()
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{
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return m_mixer.is_muted();
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}
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void ClientConnection::set_main_mix_muted(bool muted)
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{
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m_mixer.set_muted(muted);
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}
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Messages::AudioServer::IsSelfMutedResponse ClientConnection::is_self_muted()
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{
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if (m_queue)
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return m_queue->is_muted();
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return false;
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}
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void ClientConnection::set_self_muted(bool muted)
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{
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if (m_queue)
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m_queue->set_muted(muted);
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}
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}
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