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serenity/Userland/Services/AudioServer/ClientConnection.cpp
sin-ack 2e1bbcb0fa LibCore+LibIPC+Everywhere: Return Stream::LocalSocket from LocalServer
This change unfortunately cannot be atomically made without a single
commit changing everything.

Most of the important changes are in LibIPC/Connection.cpp,
LibIPC/ServerConnection.cpp and LibCore/LocalServer.cpp.

The notable changes are:
- IPCCompiler now generates the decode and decode_message functions such
  that they take a Core::Stream::LocalSocket instead of the socket fd.
- IPC::Decoder now uses the receive_fd method of LocalSocket instead of
  doing system calls directly on the fd.
- IPC::ConnectionBase and related classes now use the Stream API
  functions.
- IPC::ServerConnection no longer constructs the socket itself; instead,
  a convenience macro, IPC_CLIENT_CONNECTION, is used in place of
  C_OBJECT and will generate a static try_create factory function for
  the ServerConnection subclass. The subclass is now responsible for
  passing the socket constructed in this function to its
  ServerConnection base; the socket is passed as the first argument to
  the constructor (as a NonnullOwnPtr<Core::Stream::LocalServer>) before
  any other arguments.
- The functionality regarding taking over sockets from SystemServer has
  been moved to LibIPC/SystemServerTakeover.cpp. The Core::LocalSocket
  implementation of this functionality hasn't been deleted due to my
  intention of removing this class in the near future and to reduce
  noise on this (already quite noisy) PR.
2022-01-15 13:29:48 +03:30

166 lines
3.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ClientConnection.h"
#include "Mixer.h"
#include <AudioServer/AudioClientEndpoint.h>
#include <LibAudio/Buffer.h>
namespace AudioServer {
static HashMap<int, RefPtr<ClientConnection>> s_connections;
void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
{
NonnullRefPtrVector<ClientConnection> connections;
for (auto& it : s_connections)
connections.append(*it.value);
for (auto& connection : connections)
callback(connection);
}
ClientConnection::ClientConnection(NonnullOwnPtr<Core::Stream::LocalSocket> client_socket, int client_id, Mixer& mixer)
: IPC::ClientConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
, m_mixer(mixer)
{
s_connections.set(client_id, *this);
}
ClientConnection::~ClientConnection()
{
}
void ClientConnection::die()
{
s_connections.remove(client_id());
}
void ClientConnection::did_finish_playing_buffer(Badge<ClientAudioStream>, int buffer_id)
{
async_finished_playing_buffer(buffer_id);
}
void ClientConnection::did_change_main_mix_muted_state(Badge<Mixer>, bool muted)
{
async_main_mix_muted_state_changed(muted);
}
void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, double volume)
{
async_main_mix_volume_changed(volume);
}
void ClientConnection::did_change_client_volume(Badge<ClientAudioStream>, double volume)
{
async_client_volume_changed(volume);
}
Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_volume()
{
return m_mixer.main_volume();
}
void ClientConnection::set_main_mix_volume(double volume)
{
m_mixer.set_main_volume(volume);
}
Messages::AudioServer::GetSampleRateResponse ClientConnection::get_sample_rate()
{
return { m_mixer.audiodevice_get_sample_rate() };
}
void ClientConnection::set_sample_rate(u32 sample_rate)
{
m_mixer.audiodevice_set_sample_rate(sample_rate);
}
Messages::AudioServer::GetSelfVolumeResponse ClientConnection::get_self_volume()
{
return m_queue->volume().target();
}
void ClientConnection::set_self_volume(double volume)
{
if (m_queue)
m_queue->set_volume(volume);
}
Messages::AudioServer::EnqueueBufferResponse ClientConnection::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
{
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
if (m_queue->is_full())
return false;
// There's not a big allocation to worry about here.
m_queue->enqueue(MUST(Audio::Buffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count)));
return true;
}
Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::get_remaining_samples()
{
int remaining = 0;
if (m_queue)
remaining = m_queue->get_remaining_samples();
return remaining;
}
Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::get_played_samples()
{
int played = 0;
if (m_queue)
played = m_queue->get_played_samples();
return played;
}
void ClientConnection::set_paused(bool paused)
{
if (m_queue)
m_queue->set_paused(paused);
}
void ClientConnection::clear_buffer(bool paused)
{
if (m_queue)
m_queue->clear(paused);
}
Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_buffer()
{
int id = -1;
if (m_queue)
id = m_queue->get_playing_buffer();
return id;
}
Messages::AudioServer::IsMainMixMutedResponse ClientConnection::is_main_mix_muted()
{
return m_mixer.is_muted();
}
void ClientConnection::set_main_mix_muted(bool muted)
{
m_mixer.set_muted(muted);
}
Messages::AudioServer::IsSelfMutedResponse ClientConnection::is_self_muted()
{
if (m_queue)
return m_queue->is_muted();
return false;
}
void ClientConnection::set_self_muted(bool muted)
{
if (m_queue)
m_queue->set_muted(muted);
}
}