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https://github.com/RGBCube/serenity
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This change unfortunately cannot be atomically made without a single commit changing everything. Most of the important changes are in LibIPC/Connection.cpp, LibIPC/ServerConnection.cpp and LibCore/LocalServer.cpp. The notable changes are: - IPCCompiler now generates the decode and decode_message functions such that they take a Core::Stream::LocalSocket instead of the socket fd. - IPC::Decoder now uses the receive_fd method of LocalSocket instead of doing system calls directly on the fd. - IPC::ConnectionBase and related classes now use the Stream API functions. - IPC::ServerConnection no longer constructs the socket itself; instead, a convenience macro, IPC_CLIENT_CONNECTION, is used in place of C_OBJECT and will generate a static try_create factory function for the ServerConnection subclass. The subclass is now responsible for passing the socket constructed in this function to its ServerConnection base; the socket is passed as the first argument to the constructor (as a NonnullOwnPtr<Core::Stream::LocalServer>) before any other arguments. - The functionality regarding taking over sockets from SystemServer has been moved to LibIPC/SystemServerTakeover.cpp. The Core::LocalSocket implementation of this functionality hasn't been deleted due to my intention of removing this class in the near future and to reduce noise on this (already quite noisy) PR.
139 lines
4.2 KiB
C++
139 lines
4.2 KiB
C++
/*
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* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWebSocket/ConnectionInfo.h>
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#include <LibWebSocket/Message.h>
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#include <WebSocket/ClientConnection.h>
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#include <WebSocket/WebSocketClientEndpoint.h>
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namespace WebSocket {
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static HashMap<int, RefPtr<ClientConnection>> s_connections;
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ClientConnection::ClientConnection(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
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: IPC::ClientConnection<WebSocketClientEndpoint, WebSocketServerEndpoint>(*this, move(socket), 1)
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{
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s_connections.set(1, *this);
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}
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ClientConnection::~ClientConnection()
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{
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}
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void ClientConnection::die()
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{
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s_connections.remove(client_id());
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if (s_connections.is_empty())
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Core::EventLoop::current().quit(0);
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}
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Messages::WebSocketServer::ConnectResponse ClientConnection::connect(URL const& url, String const& origin,
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Vector<String> const& protocols, Vector<String> const& extensions, IPC::Dictionary const& additional_request_headers)
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{
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if (!url.is_valid()) {
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dbgln("WebSocket::Connect: Invalid URL requested: '{}'", url);
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return -1;
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}
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ConnectionInfo connection_info(url);
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connection_info.set_origin(origin);
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connection_info.set_protocols(protocols);
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connection_info.set_extensions(extensions);
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Vector<ConnectionInfo::Header> headers;
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for (auto const& header : additional_request_headers.entries()) {
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headers.append({ header.key, header.value });
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}
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connection_info.set_headers(headers);
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VERIFY(m_connection_ids < NumericLimits<i32>::max());
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auto id = ++m_connection_ids;
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auto connection = WebSocket::create(move(connection_info));
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connection->on_open = [this, id]() {
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did_connect(id);
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};
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connection->on_message = [this, id](auto message) {
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did_receive_message(id, move(message));
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};
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connection->on_error = [this, id](auto message) {
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did_error(id, (i32)message);
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};
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connection->on_close = [this, id](u16 code, String reason, bool was_clean) {
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did_close(id, code, move(reason), was_clean);
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};
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connection->start();
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m_connections.set(id, move(connection));
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return id;
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}
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Messages::WebSocketServer::ReadyStateResponse ClientConnection::ready_state(i32 connection_id)
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{
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RefPtr<WebSocket> connection = m_connections.get(connection_id).value_or({});
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if (connection) {
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return (u32)connection->ready_state();
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}
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return (u32)ReadyState::Closed;
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}
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void ClientConnection::send(i32 connection_id, bool is_text, ByteBuffer const& data)
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{
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RefPtr<WebSocket> connection = m_connections.get(connection_id).value_or({});
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if (connection && connection->ready_state() == ReadyState::Open) {
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Message websocket_message(data, is_text);
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connection->send(websocket_message);
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}
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}
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void ClientConnection::close(i32 connection_id, u16 code, String const& reason)
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{
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RefPtr<WebSocket> connection = m_connections.get(connection_id).value_or({});
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if (connection && connection->ready_state() == ReadyState::Open)
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connection->close(code, reason);
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}
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Messages::WebSocketServer::SetCertificateResponse ClientConnection::set_certificate(i32 connection_id,
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[[maybe_unused]] String const& certificate, [[maybe_unused]] String const& key)
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{
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RefPtr<WebSocket> connection = m_connections.get(connection_id).value_or({});
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bool success = false;
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if (connection) {
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// NO OP here
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// connection->set_certificate(certificate, key);
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success = true;
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}
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return success;
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}
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void ClientConnection::did_connect(i32 connection_id)
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{
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async_connected(connection_id);
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}
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void ClientConnection::did_receive_message(i32 connection_id, Message message)
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{
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async_received(connection_id, message.is_text(), message.data());
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}
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void ClientConnection::did_error(i32 connection_id, i32 message)
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{
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async_errored(connection_id, message);
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}
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void ClientConnection::did_close(i32 connection_id, u16 code, String reason, bool was_clean)
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{
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async_closed(connection_id, code, reason, was_clean);
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deferred_invoke([this, connection_id] {
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m_connections.remove(connection_id);
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});
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}
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void ClientConnection::did_request_certificates(i32 connection_id)
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{
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async_certificate_requested(connection_id);
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}
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}
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