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serenity/Kernel/Devices/HID/HIDManagement.h
Liav A 41dae9b3c7 Kernel: Convert i8042 code to use the ErrorOr pattern more broadly
Not only does it makes the code more robust and correct as it allows
error propagation, it allows us to enforce timeouts on waiting loops so
we don't hang forever, by waiting for the i8042 controller to respond to
us.

Therefore, it makes the i8042 more resilient against faulty hardware and
bad behaving chipsets out there.
2022-02-10 15:42:56 +02:00

68 lines
1.8 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Atomic.h>
#include <AK/CircularQueue.h>
#include <AK/Error.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/RefPtr.h>
#include <AK/Time.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/API/MousePacket.h>
#include <Kernel/Locking/Spinlock.h>
#include <Kernel/UnixTypes.h>
#include <LibKeyboard/CharacterMapData.h>
namespace Kernel {
extern Atomic<bool> g_caps_lock_remapped_to_ctrl;
class HIDDevice;
class I8042Controller;
class MouseDevice;
class KeyboardDevice;
class KeyboardClient;
class HIDManagement {
friend class KeyboardDevice;
friend class MouseDevice;
public:
HIDManagement();
static void initialize();
static HIDManagement& the();
ErrorOr<void> enumerate();
StringView keymap_name() const { return m_character_map_name->view(); }
Keyboard::CharacterMapData const& character_map() const { return m_character_map; }
u32 get_char_from_character_map(KeyEvent) const;
void set_client(KeyboardClient* client) { m_client = client; }
void set_maps(NonnullOwnPtr<KString> character_map_name, Keyboard::CharacterMapData const& character_map);
private:
size_t generate_minor_device_number_for_mouse();
size_t generate_minor_device_number_for_keyboard();
size_t m_mouse_minor_number { 0 };
size_t m_keyboard_minor_number { 0 };
NonnullOwnPtr<KString> m_character_map_name;
Keyboard::CharacterMapData m_character_map;
KeyboardClient* m_client { nullptr };
RefPtr<I8042Controller> m_i8042_controller;
NonnullRefPtrVector<HIDDevice> m_hid_devices;
};
class KeyboardClient {
public:
virtual ~KeyboardClient() = default;
virtual void on_key_pressed(KeyEvent) = 0;
};
}