| MipMap.h | LibGL: Turn Sampler2D into an actual class | 2021-08-12 18:58:41 +02:00 | 
		
			
			
			
			
				| NameAllocator.cpp | LibGL: Add Texture Name Allocation | 2021-05-26 16:36:53 +04:30 | 
		
			
			
			
			
				| NameAllocator.h | LibGL: Add Texture Name Allocation | 2021-05-26 16:36:53 +04:30 | 
		
			
			
			
			
				| Sampler2D.cpp | LibGL: Implement GL_LINEAR texture filter | 2021-08-12 20:57:19 +02:00 | 
		
			
			
			
			
				| Sampler2D.h | LibGL: Turn Sampler2D into an actual class | 2021-08-12 18:58:41 +02:00 | 
		
			
			
			
			
				| Texture2D.cpp | LibGL: Turn Sampler2D into an actual class | 2021-08-12 18:58:41 +02:00 | 
		
			
			
			
			
				| Texture2D.h | LibGL: Implement glTexParameter{i,f} | 2021-08-12 18:58:41 +02:00 | 
		
			
			
			
			
				| TextureUnit.cpp | LibGL: Implement basic texture units | 2021-05-31 14:59:47 +01:00 |