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serenity/Demos/Cube/Cube.cpp
Linus Groh 2e5c434e22 Misc: Use automatic window positioning in more applications
This is a follow up to #2936 / d3e3b4ae56aa79d9bde12ca1f143dcf116f89a4c.

Affected programs:
- Applications: Browser (Download, View source, Inspect DOM tree, JS
  console), Terminal (Settings)
- Demos: Cube, Eyes, Fire, HelloWorld, LibGfxDemo, WebView,
  WidgetGallery
- DevTools: HackStudio, Inspector, Profiler
- Games: 2048, Minesweeper, Snake, Solitaire
- Userland: test-web

A few have been left out where manual positioning is done on purpose,
e.g. ClipboardManager (to be close to the menu bar) or VisualBuilder (to
preserve alignment of the multiple application windows).
2020-08-15 17:38:19 +02:00

213 lines
6.4 KiB
C++

/*
* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@gmx.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibCore/ElapsedTimer.h>
#include <LibGUI/Application.h>
#include <LibGUI/Label.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Vector3.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
const int WIDTH = 200;
const int HEIGHT = 200;
class Cube final : public GUI::Widget {
C_OBJECT(Cube)
public:
virtual ~Cube() override;
void set_stat_label(RefPtr<GUI::Label> l) { m_stats = l; };
private:
Cube();
RefPtr<Gfx::Bitmap> m_bitmap;
RefPtr<GUI::Label> m_stats;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
int m_accumulated_time;
int m_cycles;
int m_phase;
};
Cube::Cube()
{
m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { WIDTH, HEIGHT });
m_accumulated_time = 0;
m_cycles = 0;
m_phase = 0;
stop_timer();
start_timer(20);
}
Cube::~Cube()
{
}
void Cube::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
/* Blit it! */
painter.draw_scaled_bitmap(event.rect(), *m_bitmap, m_bitmap->rect());
}
void Cube::timer_event(Core::TimerEvent&)
{
Core::ElapsedTimer timer;
timer.start();
const FloatVector3 vertices[8] {
{ -1, -1, -1 },
{ -1, 1, -1 },
{ 1, 1, -1 },
{ 1, -1, -1 },
{ -1, -1, 1 },
{ -1, 1, 1 },
{ 1, 1, 1 },
{ 1, -1, 1 },
};
#define QUAD(a, b, c, d) a, b, c, c, d, a
const int indices[] {
QUAD(0, 1, 2, 3),
QUAD(7, 6, 5, 4),
QUAD(4, 5, 1, 0),
QUAD(3, 2, 6, 7),
QUAD(1, 5, 6, 2),
QUAD(0, 3, 7, 4),
};
const Color colors[] {
Color::Red,
Color::Red,
Color::Green,
Color::Green,
Color::Blue,
Color::Blue,
Color::Magenta,
Color::Magenta,
Color::White,
Color::White,
Color::Yellow,
Color::Yellow,
};
FloatVector3 transformed_vertices[8];
static float angle = 0;
angle += 0.02f;
auto matrix = FloatMatrix4x4::translate(FloatVector3(0, 0, 1.5f))
* FloatMatrix4x4::rotate(FloatVector3(1, 0, 0), angle * 1.17356641f)
* FloatMatrix4x4::rotate(FloatVector3(0, 1, 0), angle * 0.90533273f)
* FloatMatrix4x4::rotate(FloatVector3(0, 0, 1), angle);
for (int i = 0; i < 8; i++) {
transformed_vertices[i] = matrix.transform_point(vertices[i]);
}
GUI::Painter painter(*m_bitmap);
painter.fill_rect_with_gradient(Gfx::Orientation::Vertical, m_bitmap->rect(), Gfx::Color::White, Gfx::Color::Blue);
auto to_point = [](const FloatVector3& v) {
return Gfx::IntPoint(v.x(), v.y());
};
for (size_t i = 0; i < sizeof(indices) / sizeof(indices[0]) / 3; i++) {
auto a = transformed_vertices[indices[i * 3]];
auto b = transformed_vertices[indices[i * 3 + 1]];
auto c = transformed_vertices[indices[i * 3 + 2]];
auto normal = (b - a).cross(c - a);
normal.normalize();
// Perspective projection
a.set_x(WIDTH / 2 + a.x() / (1 + a.z() * 0.35) * WIDTH / 3);
a.set_y(HEIGHT / 2 - a.y() / (1 + a.z() * 0.35) * WIDTH / 3);
b.set_x(WIDTH / 2 + b.x() / (1 + b.z() * 0.35) * WIDTH / 3);
b.set_y(HEIGHT / 2 - b.y() / (1 + b.z() * 0.35) * WIDTH / 3);
c.set_x(WIDTH / 2 + c.x() / (1 + c.z() * 0.35) * WIDTH / 3);
c.set_y(HEIGHT / 2 - c.y() / (1 + c.z() * 0.35) * WIDTH / 3);
float winding = (b.x() - a.x()) * (c.y() - a.y()) - (b.y() - a.y()) * (c.x() - a.x());
if (winding < 0)
continue;
float shade = 0.5f + normal.y() * 0.5f;
auto color = colors[i];
color.set_red(color.red() * shade);
color.set_green(color.green() * shade);
color.set_blue(color.blue() * shade);
painter.draw_triangle(to_point(a), to_point(b), to_point(c), color);
}
if ((m_cycles % 50) == 0) {
dbgprintf("%d total cycles. finished 50 in %d ms, avg %d ms\n", m_cycles, m_accumulated_time, m_accumulated_time / 50);
m_stats->set_text(String::format("%d ms", m_accumulated_time / 50));
m_accumulated_time = 0;
}
update();
m_accumulated_time += timer.elapsed();
m_cycles++;
}
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto window = GUI::Window::construct();
window->set_double_buffering_enabled(true);
window->set_title("Cube");
window->set_resizable(false);
window->resize(WIDTH, HEIGHT);
auto& cube = window->set_main_widget<Cube>();
auto& time = cube.add<GUI::Label>();
time.set_relative_rect({ 0, 4, 40, 10 });
time.move_by({ window->width() - time.width(), 0 });
time.set_foreground_color(Color::from_rgb(0x222222));
cube.set_stat_label(time);
window->show();
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-cube.png"));
return app->exec();
}