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Ensure that the Utf-8 encoded "mapping character" in String (from InputBox) gets converted to Utf-32 code point. Before, only the first byte of Utf-8 char sequence was used as a Utf-32 code point. That used to result in incorrect characters getting written in the keymap file for all the "non-ascii" characters used as the mapping character. |
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| .. | ||
| CMakeLists.txt | ||
| KeyboardMapperWidget.cpp | ||
| KeyboardMapperWidget.h | ||
| KeyButton.cpp | ||
| KeyButton.h | ||
| KeyPositions.h | ||
| main.cpp | ||