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	 ca2be5c51b
			
		
	
	
		ca2be5c51b
		
	
	
	
	
		
			
			Instead of trying to acquire from an individual mouse device, let's read from /dev/input/mice, where all mouse packets are blended together from all mouse devices that are attached to the machine.
		
			
				
	
	
		
			130 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/Debug.h>
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| #include <Kernel/API/MousePacket.h>
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| #include <WindowServer/ConnectionFromClient.h>
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| #include <WindowServer/Cursor.h>
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| #include <WindowServer/EventLoop.h>
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| #include <WindowServer/Screen.h>
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| #include <WindowServer/WMConnectionFromClient.h>
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| #include <WindowServer/WindowManager.h>
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| #include <fcntl.h>
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| #include <stdio.h>
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| #include <unistd.h>
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| 
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| namespace WindowServer {
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| 
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| EventLoop::EventLoop()
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| {
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|     m_keyboard_fd = open("/dev/input/keyboard/0", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
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|     m_mice_fd = open("/dev/input/mice", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
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| 
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|     m_window_server = MUST(IPC::MultiServer<ConnectionFromClient>::try_create("/tmp/portal/window"));
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|     m_wm_server = MUST(IPC::MultiServer<WMConnectionFromClient>::try_create("/tmp/portal/wm"));
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| 
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|     if (m_keyboard_fd >= 0) {
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|         m_keyboard_notifier = Core::Notifier::construct(m_keyboard_fd, Core::Notifier::Type::Read);
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|         m_keyboard_notifier->on_activation = [this] { drain_keyboard(); };
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|     } else {
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|         dbgln("Couldn't open /dev/input/keyboard/0");
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|     }
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| 
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|     if (m_mice_fd >= 0) {
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|         m_mouse_notifier = Core::Notifier::construct(m_mice_fd, Core::Notifier::Type::Read);
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|         m_mouse_notifier->on_activation = [this] { drain_mouse(); };
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|     } else {
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|         dbgln("Couldn't open /dev/input/mice");
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|     }
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| }
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| 
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| void EventLoop::drain_mouse()
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| {
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|     auto& screen_input = ScreenInput::the();
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|     MousePacket state;
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|     state.buttons = screen_input.mouse_button_state();
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|     MousePacket packets[32];
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| 
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|     ssize_t nread = read(m_mice_fd, &packets, sizeof(packets));
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|     if (nread < 0) {
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|         perror("EventLoop::drain_mouse read");
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|         return;
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|     }
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|     size_t npackets = nread / sizeof(MousePacket);
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|     if (!npackets)
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|         return;
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| 
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|     bool state_is_sent = false;
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|     for (size_t i = 0; i < npackets; ++i) {
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|         auto& packet = packets[i];
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|         dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse X {}, Y {}, Z {}, W {}, relative={}", packet.x, packet.y, packet.z, packet.w, packet.is_relative);
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| 
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|         state.is_relative = packet.is_relative;
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|         if (packet.is_relative) {
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|             state.x += packet.x;
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|             state.y -= packet.y;
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|         } else {
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|             state.x = packet.x;
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|             state.y = packet.y;
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|         }
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|         state.w += packet.w;
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|         state_is_sent = false;
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| 
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|         // Invert scroll direction if checked in the settings.
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|         if (WindowManager::the().is_natural_scroll())
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|             state.z -= packet.z;
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|         else
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|             state.z += packet.z;
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| 
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|         if (packet.buttons != state.buttons) {
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|             state.buttons = packet.buttons;
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|             dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse Button Event");
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| 
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|             // Swap primary (1) and secondary (2) buttons if checked in Settings.
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|             // Doing the swap here avoids all emulator and hardware issues.
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|             if (WindowManager::the().are_mouse_buttons_switched()) {
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|                 bool has_primary = state.buttons & MousePacket::Button::LeftButton;
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|                 bool has_secondary = state.buttons & MousePacket::Button::RightButton;
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|                 state.buttons = state.buttons & ~(MousePacket::Button::LeftButton | MousePacket::Button::RightButton);
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|                 // Invert the buttons:
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|                 if (has_primary)
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|                     state.buttons |= MousePacket::Button::RightButton;
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|                 if (has_secondary)
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|                     state.buttons |= MousePacket::Button::LeftButton;
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|             }
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| 
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|             screen_input.on_receive_mouse_data(state);
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|             state_is_sent = true;
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|             if (state.is_relative) {
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|                 state.x = 0;
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|                 state.y = 0;
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|                 state.z = 0;
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|                 state.w = 0;
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|             }
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|         }
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|     }
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|     if (state_is_sent)
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|         return;
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|     if (state.is_relative && (state.x || state.y || state.z || state.w))
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|         screen_input.on_receive_mouse_data(state);
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|     if (!state.is_relative)
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|         screen_input.on_receive_mouse_data(state);
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| }
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| 
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| void EventLoop::drain_keyboard()
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| {
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|     auto& screen_input = ScreenInput::the();
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|     for (;;) {
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|         ::KeyEvent event;
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|         ssize_t nread = read(m_keyboard_fd, (u8*)&event, sizeof(::KeyEvent));
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|         if (nread == 0)
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|             break;
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|         VERIFY(nread == sizeof(::KeyEvent));
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|         screen_input.on_receive_keyboard_data(event);
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|     }
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| }
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| 
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| }
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