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serenity/Libraries/LibAudio/AWavLoader.h
Till Mayer 2f13517a1a LibAudio: Added playback control features to audio server
LibAudio now supports pausing playback, clearing the buffer queue,
retrieving the played samples since the last clear and retrieving
the currently playing shared buffer id
2019-11-04 20:55:46 +01:00

46 lines
1.2 KiB
C++

#pragma once
#include <AK/String.h>
#include <AK/RefPtr.h>
#include <AK/StringView.h>
#include <LibCore/CFile.h>
#include <LibAudio/ABuffer.h>
class ABuffer;
namespace AK {
class ByteBuffer;
}
// Parses a WAV file and produces an ABuffer instance from it
class AWavLoader {
public:
explicit AWavLoader(const StringView& path);
bool has_error() const { return !m_error_string.is_null(); }
const char* error_string() { return m_error_string.characters(); }
RefPtr<ABuffer> get_more_samples(size_t max_bytes_to_read_from_input = 128 * KB);
void reset();
void seek(const int position);
int loaded_samples() const { return m_loaded_samples; }
int total_samples() const { return m_total_samples; }
u32 sample_rate() const { return m_sample_rate; }
u16 num_channels() const { return m_num_channels; }
u16 bits_per_sample() const { return m_bits_per_sample; }
private:
bool parse_header();
RefPtr<CFile> m_file;
String m_error_string;
OwnPtr<AResampleHelper> m_resampler;
u32 m_sample_rate { 0 };
u16 m_num_channels { 0 };
u16 m_bits_per_sample { 0 };
int m_loaded_samples { 0 };
int m_total_samples { 0 };
};