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We were storing the radians but never using that value in the GPU. We now directly use the degrees value. |
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|---|---|---|
| .. | ||
| Light.h | ||
| Material.h | ||
We were storing the radians but never using that value in the GPU. We now directly use the degrees value. |
||
|---|---|---|
| .. | ||
| Light.h | ||
| Material.h | ||