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https://github.com/RGBCube/serenity
synced 2025-07-14 06:57:35 +00:00

Okay, I've spent a whole day on this now, and it finally kinda works! With this patch, CObject and all of its derived classes are reference counted instead of tree-owned. The previous, Qt-like model was nice and familiar, but ultimately also outdated and difficult to reason about. CObject-derived types should now be stored in RefPtr/NonnullRefPtr and each class can be constructed using the forwarding construct() helper: auto widget = GWidget::construct(parent_widget); Note that construct() simply forwards all arguments to an existing constructor. It is inserted into each class by the C_OBJECT macro, see CObject.h to understand how that works. CObject::delete_later() disappears in this patch, as there is no longer a single logical owner of a CObject.
32 lines
882 B
C++
32 lines
882 B
C++
#include <LibCore/CConfigFile.h>
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#include <WindowServer/WSCompositor.h>
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#include <WindowServer/WSEventLoop.h>
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#include <WindowServer/WSScreen.h>
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#include <WindowServer/WSWindowManager.h>
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#include <signal.h>
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#include <stdio.h>
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int main(int, char**)
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{
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struct sigaction act;
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memset(&act, 0, sizeof(act));
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act.sa_flags = SA_NOCLDWAIT;
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act.sa_handler = SIG_IGN;
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int rc = sigaction(SIGCHLD, &act, nullptr);
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if (rc < 0) {
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perror("sigaction");
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return 1;
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}
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WSEventLoop loop;
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auto wm_config = CConfigFile::get_for_app("WindowManager");
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WSScreen screen(wm_config->read_num_entry("Screen", "Width", 1024),
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wm_config->read_num_entry("Screen", "Height", 768));
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WSCompositor::the();
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auto wm = WSWindowManager::construct();
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dbgprintf("Entering WindowServer main loop.\n");
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loop.exec();
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ASSERT_NOT_REACHED();
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}
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