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	 72b144e9e9
			
		
	
	
		72b144e9e9
		
	
	
	
	
		
			
			Instead of using a clunky switch-case paradigm, we now have all drivers being declaring two methods for their adapter class - create and probe. These methods are linked in each PCIGraphicsDriverInitializer structure, in a new s_initializers static list of them. Then, when we probe for a PCI device, we use each probe method and if there's a match, then the corresponding create method is called. As a result of this change, it's much more easy to add more drivers and the initialization code is more readable.
		
			
				
	
	
		
			73 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021-2022, Liav A. <liavalb@hotmail.co.il>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/NonnullOwnPtr.h>
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| #include <AK/Platform.h>
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| #include <AK/Types.h>
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| #if ARCH(X86_64)
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| #    include <Kernel/Arch/x86_64/VGA/IOArbiter.h>
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| #endif
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| #include <Kernel/Bus/PCI/Definitions.h>
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| #include <Kernel/Graphics/Console/Console.h>
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| #include <Kernel/Graphics/DisplayConnector.h>
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| #include <Kernel/Graphics/Generic/DisplayConnector.h>
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| #include <Kernel/Graphics/GenericGraphicsAdapter.h>
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| #include <Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h>
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| #include <Kernel/Library/NonnullLockRefPtr.h>
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| #include <Kernel/Library/NonnullLockRefPtrVector.h>
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| #include <Kernel/Memory/Region.h>
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| 
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| namespace Kernel {
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| 
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| class GraphicsManagement {
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| 
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| public:
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|     static GraphicsManagement& the();
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|     static bool is_initialized();
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|     bool initialize();
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| 
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|     unsigned allocate_minor_device_number() { return m_current_minor_number++; };
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|     GraphicsManagement();
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| 
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|     void attach_new_display_connector(Badge<DisplayConnector>, DisplayConnector&);
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|     void detach_display_connector(Badge<DisplayConnector>, DisplayConnector&);
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| 
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|     void set_vga_text_mode_cursor(size_t console_width, size_t x, size_t y);
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|     void disable_vga_text_mode_console_cursor();
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|     void disable_vga_emulation_access_permanently();
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| 
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|     LockRefPtr<Graphics::Console> console() const { return m_console; }
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|     void set_console(Graphics::Console&);
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| 
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|     void deactivate_graphical_mode();
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|     void activate_graphical_mode();
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| 
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| private:
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|     void enable_vga_text_mode_console_cursor();
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| 
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|     ErrorOr<void> determine_and_initialize_graphics_device(PCI::DeviceIdentifier const&);
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| 
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|     void initialize_preset_resolution_generic_display_connector();
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| 
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|     NonnullLockRefPtrVector<GenericGraphicsAdapter> m_graphics_devices;
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|     LockRefPtr<Graphics::Console> m_console;
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| 
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|     // Note: This is only used when booting with kernel commandline that includes "graphics_subsystem_mode=limited"
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|     LockRefPtr<GenericDisplayConnector> m_preset_resolution_generic_display_connector;
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| 
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|     LockRefPtr<DisplayConnector> m_platform_board_specific_display_connector;
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| 
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|     unsigned m_current_minor_number { 0 };
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| 
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|     SpinlockProtected<IntrusiveList<&DisplayConnector::m_list_node>, LockRank::None> m_display_connector_nodes {};
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| #if ARCH(X86_64)
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|     OwnPtr<VGAIOArbiter> m_vga_arbiter;
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| #endif
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| };
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| 
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| }
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