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serenity/Libraries/LibWeb/Layout/LineBoxFragment.h
Andreas Kling 311e1039b5 LibWeb: Paint line box fragments during all paint phases
Fragment painting was very limited by only being called during the
foreground paint phase. We now paint fragments as part of every phase
(and the phase is passed to paint_fragment() of course!)
2020-12-03 21:45:46 +01:00

82 lines
2.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Weakable.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Rect.h>
#include <LibWeb/Forward.h>
namespace Web::Layout {
class LineBoxFragment : public Weakable<LineBoxFragment> {
friend class LineBox;
public:
LineBoxFragment(const Node& layout_node, int start, int length, const Gfx::FloatPoint& offset, const Gfx::FloatSize& size)
: m_layout_node(layout_node)
, m_start(start)
, m_length(length)
, m_offset(offset)
, m_size(size)
{
}
const Node& layout_node() const { return m_layout_node; }
int start() const { return m_start; }
int length() const { return m_length; }
const Gfx::FloatRect absolute_rect() const;
const Gfx::FloatPoint& offset() const { return m_offset; }
void set_offset(const Gfx::FloatPoint& offset) { m_offset = offset; }
const Gfx::FloatSize& size() const { return m_size; }
void set_width(float width) { m_size.set_width(width); }
float width() const { return m_size.width(); }
float height() const { return m_size.height(); }
float absolute_x() const { return absolute_rect().x(); }
void paint(PaintContext&, PaintPhase);
bool ends_in_whitespace() const;
bool is_justifiable_whitespace() const;
StringView text() const;
int text_index_at(float x) const;
Gfx::FloatRect selection_rect(const Gfx::Font&) const;
private:
const Node& m_layout_node;
int m_start { 0 };
int m_length { 0 };
Gfx::FloatPoint m_offset;
Gfx::FloatSize m_size;
};
}