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serenity/WindowServer/WSWindowManager.cpp
Andreas Kling 3271c115e2 WindowServer: Only blit dirty rect of windows to back buffer.
Previously we'd blit every pixel in every window that intersected any dirty
rect to the back buffer. With this patch, we limit ourselves to blitting the
pixels inside the actual dirty rects.

There's still a lot of optimizations to make in this code.
2019-01-20 23:42:36 +01:00

487 lines
15 KiB
C++

#include "WSWindowManager.h"
#include "WSWindow.h"
#include "WSScreen.h"
#include "WSEventLoop.h"
#include "Process.h"
#include "MemoryManager.h"
#include <Kernel/ProcFileSystem.h>
#include <SharedGraphics/Painter.h>
#include <SharedGraphics/CharacterBitmap.h>
#include <AK/StdLibExtras.h>
//#define DEBUG_COUNTERS
static const int windowTitleBarHeight = 16;
static inline Rect title_bar_rect(const Rect& window)
{
return {
window.x() - 1,
window.y() - windowTitleBarHeight,
window.width() + 2,
windowTitleBarHeight
};
}
static inline Rect title_bar_text_rect(const Rect& window)
{
auto titleBarRect = title_bar_rect(window);
return {
titleBarRect.x() + 2,
titleBarRect.y(),
titleBarRect.width() - 4,
titleBarRect.height()
};
}
static inline Rect border_window_rect(const Rect& window)
{
auto titleBarRect = title_bar_rect(window);
return { titleBarRect.x() - 1,
titleBarRect.y() - 1,
titleBarRect.width() + 2,
windowTitleBarHeight + window.height() + 3
};
}
static inline Rect outer_window_rect(const Rect& window)
{
auto rect = border_window_rect(window);
rect.inflate(2, 2);
return rect;
}
static WSWindowManager* s_the;
WSWindowManager& WSWindowManager::the()
{
if (!s_the)
s_the = new WSWindowManager;
return *s_the;
}
void WSWindowManager::initialize()
{
s_the = nullptr;
}
static const char* cursor_bitmap_inner_ascii = {
" # "
" ## "
" ### "
" #### "
" ##### "
" ###### "
" ####### "
" ######## "
" ######### "
" ########## "
" ###### "
" ## ## "
" # ## "
" ## "
" ## "
" ## "
" "
};
static const char* cursor_bitmap_outer_ascii = {
"## "
"# # "
"# # "
"# # "
"# # "
"# # "
"# # "
"# # "
"# # "
"# # "
"# #### "
"# ## # "
"# # # # "
"## # # "
" # # "
" # # "
" ## "
};
WSWindowManager::WSWindowManager()
: m_screen(WSScreen::the())
, m_screen_rect(m_screen.rect())
{
#ifndef DEBUG_COUNTERS
(void)m_compose_count;
(void)m_flush_count;
#endif
auto size = m_screen_rect.size();
m_front_bitmap = GraphicsBitmap::create_wrapper(size, m_screen.scanline(0));
auto* region = current->allocate_region(LinearAddress(), size.width() * size.height() * sizeof(RGBA32), "BackBitmap", true, true, true);
m_back_bitmap = GraphicsBitmap::create_wrapper(m_screen_rect.size(), (RGBA32*)region->linearAddress.get());
m_front_painter = make<Painter>(*m_front_bitmap);
m_back_painter = make<Painter>(*m_back_bitmap);
m_active_window_border_color = Color(0, 64, 192);
m_active_window_title_color = Color::White;
m_inactive_window_border_color = Color(64, 64, 64);
m_inactive_window_title_color = Color::White;
m_dragging_window_border_color = Color(32, 96, 216);
m_dragging_window_title_color = Color::White;
m_cursor_bitmap_inner = CharacterBitmap::create_from_ascii(cursor_bitmap_inner_ascii, 12, 17);
m_cursor_bitmap_outer = CharacterBitmap::create_from_ascii(cursor_bitmap_outer_ascii, 12, 17);
ProcFS::the().add_sys_bool("wm_flash_flush", &m_flash_flush);
invalidate();
compose();
}
WSWindowManager::~WSWindowManager()
{
}
void WSWindowManager::paint_window_frame(WSWindow& window)
{
LOCKER(m_lock);
//printf("[WM] paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height());
auto titleBarRect = title_bar_rect(window.rect());
auto titleBarTitleRect = title_bar_text_rect(window.rect());
auto outerRect = outer_window_rect(window.rect());
auto borderRect = border_window_rect(window.rect());
Rect inner_border_rect {
window.x() - 1,
window.y() - 1,
window.width() + 2,
window.height() + 2
};
Color title_color;
Color border_color;
if (&window == m_drag_window.ptr()) {
border_color = m_dragging_window_border_color;
title_color = m_dragging_window_title_color;
} else if (&window == m_active_window.ptr()) {
border_color = m_active_window_border_color;
title_color = m_active_window_title_color;
} else {
border_color = m_inactive_window_border_color;
title_color = m_inactive_window_title_color;
}
m_back_painter->fill_rect(titleBarRect, border_color);
m_back_painter->draw_rect(borderRect, Color::MidGray);
m_back_painter->draw_rect(outerRect, border_color);
m_back_painter->draw_rect(inner_border_rect, border_color);
m_back_painter->draw_text(titleBarTitleRect, window.title(), Painter::TextAlignment::CenterLeft, title_color);
}
void WSWindowManager::add_window(WSWindow& window)
{
LOCKER(m_lock);
m_windows.set(&window);
m_windows_in_order.append(&window);
if (!active_window())
set_active_window(&window);
}
void WSWindowManager::move_to_front(WSWindow& window)
{
LOCKER(m_lock);
m_windows_in_order.remove(&window);
m_windows_in_order.append(&window);
invalidate(window);
}
void WSWindowManager::remove_window(WSWindow& window)
{
LOCKER(m_lock);
if (!m_windows.contains(&window))
return;
invalidate(window);
m_windows.remove(&window);
m_windows_in_order.remove(&window);
if (!active_window() && !m_windows.is_empty())
set_active_window(*m_windows.begin());
}
void WSWindowManager::notify_title_changed(WSWindow& window)
{
printf("[WM] WSWindow{%p} title set to '%s'\n", &window, window.title().characters());
}
void WSWindowManager::notify_rect_changed(WSWindow& window, const Rect& old_rect, const Rect& new_rect)
{
printf("[WM] WSWindow %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n", &window, old_rect.x(), old_rect.y(), old_rect.width(), old_rect.height(), new_rect.x(), new_rect.y(), new_rect.width(), new_rect.height());
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
invalidate(outer_window_rect(old_rect));
invalidate(outer_window_rect(new_rect));
}
void WSWindowManager::handle_titlebar_mouse_event(WSWindow& window, MouseEvent& event)
{
if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left) {
#ifdef DRAG_DEBUG
printf("[WM] Begin dragging WSWindow{%p}\n", &window);
#endif
m_drag_window = window.makeWeakPtr();;
m_drag_origin = event.position();
m_drag_window_origin = window.position();
m_drag_start_rect = outer_window_rect(window.rect());
window.set_is_being_dragged(true);
invalidate(window);
return;
}
}
void WSWindowManager::process_mouse_event(MouseEvent& event)
{
if (event.type() == WSEvent::MouseUp && event.button() == MouseButton::Left) {
if (m_drag_window) {
#ifdef DRAG_DEBUG
printf("[WM] Finish dragging WSWindow{%p}\n", m_dragWindow.ptr());
#endif
invalidate(*m_drag_window);
m_drag_window->set_is_being_dragged(false);
m_drag_end_rect = outer_window_rect(m_drag_window->rect());
m_drag_window = nullptr;
return;
}
}
if (event.type() == WSEvent::MouseMove) {
if (m_drag_window) {
auto old_window_rect = m_drag_window->rect();
Point pos = m_drag_window_origin;
#ifdef DRAG_DEBUG
dbgprintf("[WM] Dragging [origin: %d,%d] now: %d,%d\n", m_dragOrigin.x(), m_dragOrigin.y(), event.x(), event.y());
#endif
pos.move_by(event.x() - m_drag_origin.x(), event.y() - m_drag_origin.y());
m_drag_window->set_position_without_repaint(pos);
invalidate(outer_window_rect(old_window_rect));
invalidate(outer_window_rect(m_drag_window->rect()));
return;
}
}
for (auto* window = m_windows_in_order.tail(); window; window = window->prev()) {
if (title_bar_rect(window->rect()).contains(event.position())) {
if (event.type() == WSEvent::MouseDown) {
move_to_front(*window);
set_active_window(window);
}
handle_titlebar_mouse_event(*window, event);
return;
}
if (window->rect().contains(event.position())) {
if (event.type() == WSEvent::MouseDown) {
move_to_front(*window);
set_active_window(window);
}
// FIXME: Should we just alter the coordinates of the existing MouseEvent and pass it through?
Point position { event.x() - window->rect().x(), event.y() - window->rect().y() };
auto local_event = make<MouseEvent>(event.type(), position, event.buttons(), event.button());
window->event(*local_event);
return;
}
}
}
void WSWindowManager::compose()
{
LOCKER(m_lock);
auto dirty_rects = move(m_dirty_rects);
#ifdef DEBUG_COUNTERS
dbgprintf("[WM] compose #%u (%u rects)\n", ++m_compose_count, dirty_rects.size());
dbgprintf("kmalloc stats: alloc:%u free:%u eternal:%u\n", sum_alloc, sum_free, kmalloc_sum_eternal);
#endif
auto any_window_contains_rect = [this] (const Rect& r) {
for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (outer_window_rect(window->rect()).contains(r))
return true;
}
return false;
};
auto any_dirty_rect_intersects_window = [&dirty_rects] (const WSWindow& window) {
auto window_rect = outer_window_rect(window.rect());
for (auto& dirty_rect : dirty_rects) {
if (dirty_rect.intersects(window_rect))
return true;
}
return false;
};
for (auto& dirty_rect : dirty_rects) {
if (any_window_contains_rect(dirty_rect)) {
continue;
}
//dbgprintf("Repaint root %d,%d %dx%d\n", dirty_rect.x(), dirty_rect.y(), dirty_rect.width(), dirty_rect.height());
m_back_painter->fill_rect(dirty_rect, Color(0, 72, 96));
}
for (auto* window = m_windows_in_order.head(); window; window = window->next()) {
if (!window->backing())
continue;
if (!any_dirty_rect_intersects_window(*window))
continue;
for (auto& dirty_rect : dirty_rects) {
m_back_painter->set_clip_rect(dirty_rect);
paint_window_frame(*window);
Rect dirty_rect_in_window_coordinates = Rect::intersection(dirty_rect, window->rect());
if (dirty_rect_in_window_coordinates.is_empty())
continue;
dirty_rect_in_window_coordinates.set_x(dirty_rect_in_window_coordinates.x() - window->x());
dirty_rect_in_window_coordinates.set_y(dirty_rect_in_window_coordinates.y() - window->y());
auto dst = window->position();
dst.move_by(dirty_rect_in_window_coordinates.location());
m_back_painter->blit(dst, *window->backing(), dirty_rect_in_window_coordinates);
m_back_painter->clear_clip_rect();
}
m_back_painter->clear_clip_rect();
}
for (auto& r : dirty_rects)
flush(r);
draw_cursor();
}
void WSWindowManager::draw_cursor()
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
auto cursor_location = m_screen.cursor_location();
Rect cursor_rect { cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() };
flush(m_last_cursor_rect.united(cursor_rect));
Color inner_color = Color::White;
Color outer_color = Color::Black;
if (m_screen.left_mouse_button_pressed())
swap(inner_color, outer_color);
m_front_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_inner, inner_color);
m_front_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_outer, outer_color);
m_last_cursor_rect = cursor_rect;
}
void WSWindowManager::event(WSEvent& event)
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
if (event.isMouseEvent())
return process_mouse_event(static_cast<MouseEvent&>(event));
if (event.isKeyEvent()) {
// FIXME: This is a good place to hook key events globally. :)
if (m_active_window)
return m_active_window->event(event);
return;
}
if (event.type() == WSEvent::WM_Compose) {
m_pending_compose_event = false;
compose();
return;
}
}
void WSWindowManager::set_active_window(WSWindow* window)
{
LOCKER(m_lock);
if (window == m_active_window.ptr())
return;
if (auto* previously_active_window = m_active_window.ptr()) {
WSEventLoop::the().post_event(previously_active_window, make<WSEvent>(WSEvent::WindowDeactivated));
invalidate(*previously_active_window);
}
m_active_window = window->makeWeakPtr();
if (m_active_window) {
WSEventLoop::the().post_event(m_active_window.ptr(), make<WSEvent>(WSEvent::WindowActivated));
invalidate(*m_active_window);
}
}
void WSWindowManager::invalidate()
{
LOCKER(m_lock);
m_dirty_rects.clear_with_capacity();
m_dirty_rects.append(m_screen_rect);
}
void WSWindowManager::invalidate(const Rect& a_rect)
{
LOCKER(m_lock);
auto rect = Rect::intersection(a_rect, m_screen_rect);
if (rect.is_empty())
return;
for (auto& r : m_dirty_rects) {
if (r.contains(rect))
return;
if (r.intersects(rect)) {
// Unite with the existing dirty rect.
// FIXME: It would be much nicer to compute the exact rects needing repaint.
r = r.united(rect);
return;
}
}
m_dirty_rects.append(rect);
if (!m_pending_compose_event) {
ASSERT_INTERRUPTS_ENABLED();
WSEventLoop::the().post_event(this, make<WSEvent>(WSEvent::WM_Compose));
m_pending_compose_event = true;
}
}
void WSWindowManager::invalidate(const WSWindow& window)
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
invalidate(outer_window_rect(window.rect()));
}
void WSWindowManager::invalidate(const WSWindow& window, const Rect& rect)
{
if (rect.is_empty()) {
invalidate(window);
return;
}
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
auto outer_rect = outer_window_rect(window.rect());
auto inner_rect = rect;
inner_rect.move_by(window.position());
// FIXME: This seems slightly wrong; the inner rect shouldn't intersect the border part of the outer rect.
inner_rect.intersect(outer_rect);
invalidate(inner_rect);
}
void WSWindowManager::flush(const Rect& a_rect)
{
auto rect = Rect::intersection(a_rect, m_screen_rect);
#ifdef DEBUG_COUNTERS
dbgprintf("[WM] flush #%u (%d,%d %dx%d)\n", ++m_flush_count, rect.x(), rect.y(), rect.width(), rect.height());
#endif
RGBA32* front_ptr = m_front_bitmap->scanline(rect.y()) + rect.x();
const RGBA32* back_ptr = m_back_bitmap->scanline(rect.y()) + rect.x();
size_t pitch = m_back_bitmap->pitch();
if (m_flash_flush)
m_front_painter->fill_rect(rect, Color::Yellow);
for (int y = 0; y < rect.height(); ++y) {
fast_dword_copy(front_ptr, back_ptr, rect.width());
front_ptr = (RGBA32*)((byte*)front_ptr + pitch);
back_ptr = (const RGBA32*)((const byte*)back_ptr + pitch);
}
}