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serenity/Userland/Libraries/LibCards/CardGame.h
Timothy Flynn 33fd2c1af9 LibCards: Add a helper to create an action to open Cards Settings
This is a useful shortcut to open the settings from within the game
rather than having to go through the system menu.
2023-01-05 13:05:13 +00:00

58 lines
1.9 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Error.h>
#include <LibCards/CardStack.h>
#include <LibConfig/Listener.h>
#include <LibGUI/Forward.h>
#include <LibGUI/Frame.h>
namespace Cards {
ErrorOr<NonnullRefPtr<GUI::Action>> make_cards_settings_action(GUI::Window* parent = nullptr);
class CardGame
: public GUI::Frame
, public Config::Listener {
public:
virtual ~CardGame() = default;
Gfx::Color background_color() const;
void set_background_color(Gfx::Color);
NonnullRefPtrVector<CardStack>& stacks() { return m_stacks; }
NonnullRefPtrVector<CardStack> const& stacks() const { return m_stacks; }
CardStack& stack_at_location(int location) { return m_stacks[location]; }
void add_stack(NonnullRefPtr<CardStack>);
void mark_intersecting_stacks_dirty(Card const& intersecting_card);
bool is_moving_cards() const { return !m_moving_cards.is_empty(); }
NonnullRefPtrVector<Card>& moving_cards() { return m_moving_cards; }
NonnullRefPtrVector<Card> const& moving_cards() const { return m_moving_cards; }
Gfx::IntRect moving_cards_bounds() const;
RefPtr<CardStack> moving_cards_source_stack() const { return m_moving_cards_source_stack; }
void pick_up_cards_from_stack(CardStack&, Gfx::IntPoint click_location, CardStack::MovementRule);
RefPtr<CardStack> find_stack_to_drop_on(CardStack::MovementRule) const;
void drop_cards_on_stack(CardStack&, CardStack::MovementRule);
void clear_moving_cards();
void dump_layout() const;
protected:
CardGame();
private:
virtual void config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value) override;
NonnullRefPtrVector<CardStack> m_stacks;
NonnullRefPtrVector<Card> m_moving_cards;
RefPtr<CardStack> m_moving_cards_source_stack;
};
}