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Currently, Kernel::Graphics::FramebufferConsole is written assuming that the underlying framebuffer memory exists in physically contiguous memory. There are a bunch of framebuffer devices that would need to use the components of FramebufferConsole (in particular access to the kernel bitmap font rendering logic). To reduce code duplication, framebuffer console has been split into two parts, the abstract GenericFramebufferConsole class which does the rendering, and the ContiguousFramebufferConsole class which contains all logic related to managing the underling vm object. Also, a new flush method has been added to the class, to support devices that require an extra flush step to render.
85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Graphics/Console/ContiguousFramebufferConsole.h>
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#include <Kernel/Graphics/Console/TextModeConsole.h>
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#include <Kernel/Graphics/GraphicsManagement.h>
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#include <Kernel/Graphics/VGACompatibleAdapter.h>
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#include <Kernel/IO.h>
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#include <Kernel/Sections.h>
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namespace Kernel {
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UNMAP_AFTER_INIT NonnullRefPtr<VGACompatibleAdapter> VGACompatibleAdapter::initialize_with_preset_resolution(PCI::Address address, PhysicalAddress m_framebuffer_address, size_t framebuffer_width, size_t framebuffer_height, size_t framebuffer_pitch)
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{
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return adopt_ref(*new VGACompatibleAdapter(address, m_framebuffer_address, framebuffer_width, framebuffer_height, framebuffer_pitch));
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}
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UNMAP_AFTER_INIT NonnullRefPtr<VGACompatibleAdapter> VGACompatibleAdapter::initialize(PCI::Address address)
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{
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return adopt_ref(*new VGACompatibleAdapter(address));
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}
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UNMAP_AFTER_INIT void VGACompatibleAdapter::initialize_framebuffer_devices()
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{
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// We might not have any pre-set framebuffer, so if that's the case - don't try to initialize one.
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if (m_framebuffer_address.is_null())
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return;
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VERIFY(m_framebuffer_width);
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VERIFY(m_framebuffer_width != 0);
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VERIFY(m_framebuffer_height != 0);
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VERIFY(m_framebuffer_pitch != 0);
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m_framebuffer_device = FramebufferDevice::create(*this, 0, m_framebuffer_address, m_framebuffer_width, m_framebuffer_height, m_framebuffer_pitch);
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m_framebuffer_device->initialize();
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}
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UNMAP_AFTER_INIT VGACompatibleAdapter::VGACompatibleAdapter(PCI::Address address)
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: GraphicsDevice(address)
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, PCI::DeviceController(address)
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{
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m_framebuffer_console = Graphics::TextModeConsole::initialize(*this);
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// FIXME: This is a very wrong way to do this...
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GraphicsManagement::the().m_console = m_framebuffer_console;
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}
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UNMAP_AFTER_INIT VGACompatibleAdapter::VGACompatibleAdapter(PCI::Address address, PhysicalAddress framebuffer_address, size_t framebuffer_width, size_t framebuffer_height, size_t framebuffer_pitch)
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: GraphicsDevice(address)
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, PCI::DeviceController(address)
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, m_framebuffer_address(framebuffer_address)
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, m_framebuffer_width(framebuffer_width)
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, m_framebuffer_height(framebuffer_height)
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, m_framebuffer_pitch(framebuffer_pitch)
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{
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m_framebuffer_console = Graphics::ContiguousFramebufferConsole::initialize(framebuffer_address, framebuffer_width, framebuffer_height, framebuffer_pitch);
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// FIXME: This is a very wrong way to do this...
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GraphicsManagement::the().m_console = m_framebuffer_console;
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}
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void VGACompatibleAdapter::enable_consoles()
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{
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VERIFY(m_framebuffer_console);
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if (m_framebuffer_device)
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m_framebuffer_device->deactivate_writes();
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m_framebuffer_console->enable();
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}
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void VGACompatibleAdapter::disable_consoles()
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{
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VERIFY(m_framebuffer_device);
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VERIFY(m_framebuffer_console);
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m_framebuffer_console->disable();
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m_framebuffer_device->activate_writes();
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}
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bool VGACompatibleAdapter::try_to_set_resolution(size_t, size_t, size_t)
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{
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return false;
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}
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bool VGACompatibleAdapter::set_y_offset(size_t, size_t)
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{
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return false;
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}
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}
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