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![]() This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created. |
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.. | ||
Types.h | ||
Types.idl | ||
WebGLContextAttributes.cpp | ||
WebGLContextAttributes.h | ||
WebGLContextEvent.cpp | ||
WebGLContextEvent.h | ||
WebGLContextEvent.idl | ||
WebGLRenderingContext.cpp | ||
WebGLRenderingContext.h | ||
WebGLRenderingContext.idl | ||
WebGLRenderingContextBase.cpp | ||
WebGLRenderingContextBase.h | ||
WebGLRenderingContextBase.idl |