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			129 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "PlaybackManager.h"
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| 
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| PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer> connection)
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|     : m_connection(connection)
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| {
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|     // FIXME: The buffer enqueuing should happen on a wholly independent second thread.
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|     m_timer = Core::Timer::construct(PlaybackManager::update_rate_ms, [&]() {
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|         if (!m_loader)
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|             return;
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|         next_buffer();
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|     });
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|     m_timer->stop();
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|     m_device_sample_rate = connection->get_sample_rate();
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| }
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| 
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| void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
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| {
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|     stop();
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|     m_loader = loader;
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|     if (m_loader) {
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|         m_total_length = m_loader->total_samples() / static_cast<float>(m_loader->sample_rate());
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|         m_device_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_device_sample_rate;
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|         m_samples_to_load_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate();
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|         m_resampler = Audio::ResampleHelper<Audio::Sample>(m_loader->sample_rate(), m_device_sample_rate);
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|         m_timer->start();
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|     } else {
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|         m_timer->stop();
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|     }
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| }
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| 
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| void PlaybackManager::stop()
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| {
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|     set_paused(true);
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|     m_connection->async_clear_buffer();
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|     m_last_seek = 0;
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| 
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|     if (m_loader)
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|         (void)m_loader->reset();
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| }
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| 
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| void PlaybackManager::play()
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| {
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|     set_paused(false);
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| }
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| 
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| void PlaybackManager::loop(bool loop)
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| {
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|     m_loop = loop;
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| }
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| 
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| void PlaybackManager::seek(int const position)
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| {
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|     if (!m_loader)
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|         return;
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| 
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|     m_last_seek = position;
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|     bool paused_state = m_paused;
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|     set_paused(true);
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| 
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|     [[maybe_unused]] auto result = m_loader->seek(position);
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| 
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|     m_connection->clear_client_buffer();
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|     m_connection->async_clear_buffer();
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|     if (!paused_state)
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|         set_paused(false);
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| }
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| 
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| void PlaybackManager::pause()
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| {
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|     set_paused(true);
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| }
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| 
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| void PlaybackManager::set_paused(bool paused)
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| {
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|     m_paused = paused;
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|     if (m_paused)
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|         m_connection->async_pause_playback();
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|     else
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|         m_connection->async_start_playback();
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| }
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| 
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| bool PlaybackManager::toggle_pause()
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| {
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|     if (m_paused) {
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|         play();
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|     } else {
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|         pause();
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|     }
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|     return m_paused;
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| }
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| 
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| void PlaybackManager::next_buffer()
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| {
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|     if (on_update)
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|         on_update();
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| 
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|     if (m_paused)
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|         return;
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| 
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|     while (m_connection->remaining_samples() < m_device_samples_per_buffer * always_enqueued_buffer_count) {
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|         bool all_samples_loaded = (m_loader->loaded_samples() >= m_loader->total_samples());
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|         bool audio_server_done = (m_connection->remaining_samples() == 0);
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| 
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|         if (all_samples_loaded && audio_server_done) {
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|             stop();
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|             if (on_finished_playing)
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|                 on_finished_playing();
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|             return;
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|         }
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| 
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|         auto maybe_buffer = m_loader->get_more_samples(m_samples_to_load_per_buffer);
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|         if (!maybe_buffer.is_error()) {
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|             m_current_buffer.swap(maybe_buffer.value());
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|             VERIFY(m_resampler.has_value());
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|             m_resampler->reset();
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|             // FIXME: Handle OOM better.
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|             auto resampled = MUST(FixedArray<Audio::Sample>::try_create(m_resampler->resample(move(m_current_buffer)).span()));
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|             m_current_buffer.swap(resampled);
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|             MUST(m_connection->async_enqueue(m_current_buffer));
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|         }
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|     }
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| }
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