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It makes a little more sense for the menubar to control what the font of the menu title is, as opposed to the menu manager. Menumanager now simply uses the font that the menu wants it to use.
123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Menu.h"
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#include "MenuBar.h"
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#include "Window.h"
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#include <AK/HashMap.h>
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#include <LibCore/Object.h>
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namespace WindowServer {
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class MenuManager final : public Core::Object {
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C_OBJECT(MenuManager)
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public:
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static MenuManager& the();
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MenuManager();
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virtual ~MenuManager() override;
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void refresh();
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bool is_open(const Menu&) const;
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bool has_open_menu() const { return !m_open_menu_stack.is_empty(); }
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Gfx::Rect menubar_rect() const;
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static int menubar_menu_margin() { return 16; }
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void set_needs_window_resize();
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Menu* current_menu() { return m_current_menu.ptr(); }
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void set_current_menu(Menu*, bool is_submenu = false);
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void open_menu(Menu&);
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void toggle_menu(Menu&);
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MenuBar* current_menubar() { return m_current_menubar.ptr(); }
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void set_current_menubar(MenuBar*);
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void close_menubar(MenuBar&);
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void close_bar();
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void close_everyone();
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void close_everyone_not_in_lineage(Menu&);
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void close_menu_and_descendants(Menu&);
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void close_all_menus_from_client(Badge<ClientConnection>, ClientConnection&);
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void toggle_system_menu()
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{
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if (m_system_menu)
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toggle_menu(*m_system_menu);
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}
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Menu* system_menu() { return m_system_menu; }
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void set_system_menu(Menu&);
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int theme_index() const { return m_theme_index; }
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Window& window() { return *m_window; }
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template<typename Callback>
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void for_each_active_menubar_menu(Callback callback)
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{
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if (system_menu()) {
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if (callback(*system_menu()) == IterationDecision::Break)
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return;
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}
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if (m_current_menubar)
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m_current_menubar->for_each_menu(callback);
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}
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void did_change_theme();
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private:
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void close_menus(const Vector<Menu*>&);
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const Window& window() const { return *m_window; }
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virtual void event(Core::Event&) override;
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void handle_mouse_event(MouseEvent&);
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void handle_menu_mouse_event(Menu&, const MouseEvent&);
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void draw();
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RefPtr<Window> m_window;
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WeakPtr<Menu> m_current_menu;
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Vector<WeakPtr<Menu>> m_open_menu_stack;
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WeakPtr<Menu> m_system_menu;
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bool m_needs_window_resize { false };
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bool m_bar_open { false };
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int m_theme_index { 0 };
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WeakPtr<MenuBar> m_current_menubar;
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};
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}
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