mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 22:02:44 +00:00 
			
		
		
		
	 6e19ab2bbc
			
		
	
	
		6e19ab2bbc
		
	
	
	
	
		
			
			We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
		
			
				
	
	
		
			157 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 | |
|  * Copyright (c) 2021, the SerenityOS developers.
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #include "AlbumCoverVisualizationWidget.h"
 | |
| #include "BarsVisualizationWidget.h"
 | |
| #include "Player.h"
 | |
| #include "SampleWidget.h"
 | |
| #include "SoundPlayerWidgetAdvancedView.h"
 | |
| #include <LibAudio/ConnectionToServer.h>
 | |
| #include <LibAudio/FlacLoader.h>
 | |
| #include <LibCore/System.h>
 | |
| #include <LibGUI/Action.h>
 | |
| #include <LibGUI/ActionGroup.h>
 | |
| #include <LibGUI/Application.h>
 | |
| #include <LibGUI/FilePicker.h>
 | |
| #include <LibGUI/Menu.h>
 | |
| #include <LibGUI/Menubar.h>
 | |
| #include <LibGUI/Window.h>
 | |
| #include <LibGfx/CharacterBitmap.h>
 | |
| #include <LibImageDecoderClient/Client.h>
 | |
| #include <LibMain/Main.h>
 | |
| 
 | |
| ErrorOr<int> serenity_main(Main::Arguments arguments)
 | |
| {
 | |
|     TRY(Core::System::pledge("stdio recvfd sendfd rpath thread unix"));
 | |
| 
 | |
|     auto app = TRY(GUI::Application::try_create(arguments));
 | |
|     auto audio_client = TRY(Audio::ConnectionToServer::try_create());
 | |
|     auto decoder_client = TRY(ImageDecoderClient::Client::try_create());
 | |
| 
 | |
|     TRY(Core::System::pledge("stdio recvfd sendfd rpath thread"));
 | |
| 
 | |
|     auto app_icon = GUI::Icon::default_icon("app-sound-player"sv);
 | |
| 
 | |
|     auto window = TRY(GUI::Window::try_create());
 | |
|     window->set_title("Sound Player");
 | |
|     window->set_icon(app_icon.bitmap_for_size(16));
 | |
| 
 | |
|     // start in advanced view by default
 | |
|     Player* player = TRY(window->try_set_main_widget<SoundPlayerWidgetAdvancedView>(window, audio_client));
 | |
|     if (arguments.argc > 1) {
 | |
|         StringView path = arguments.strings[1];
 | |
|         player->play_file_path(path);
 | |
|         if (player->is_playlist(path))
 | |
|             player->set_loop_mode(Player::LoopMode::Playlist);
 | |
|     }
 | |
| 
 | |
|     auto file_menu = TRY(window->try_add_menu("&File"));
 | |
|     TRY(file_menu->try_add_action(GUI::CommonActions::make_open_action([&](auto&) {
 | |
|         Optional<DeprecatedString> path = GUI::FilePicker::get_open_filepath(window, "Open sound file...");
 | |
|         if (path.has_value()) {
 | |
|             player->play_file_path(path.value());
 | |
|         }
 | |
|     })));
 | |
| 
 | |
|     TRY(file_menu->try_add_separator());
 | |
|     TRY(file_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) {
 | |
|         app->quit();
 | |
|     })));
 | |
| 
 | |
|     auto playback_menu = TRY(window->try_add_menu("&Playback"));
 | |
|     GUI::ActionGroup loop_actions;
 | |
|     loop_actions.set_exclusive(true);
 | |
|     auto loop_none = GUI::Action::create_checkable("&No Loop", { Mod_Ctrl, Key_N }, [&](auto&) {
 | |
|         player->set_loop_mode(Player::LoopMode::None);
 | |
|     });
 | |
|     loop_actions.add_action(loop_none);
 | |
|     TRY(playback_menu->try_add_action(loop_none));
 | |
| 
 | |
|     auto loop_file = GUI::Action::create_checkable("Loop &File", { Mod_Ctrl, Key_F }, [&](auto&) {
 | |
|         player->set_loop_mode(Player::LoopMode::File);
 | |
|     });
 | |
|     loop_actions.add_action(loop_file);
 | |
|     TRY(playback_menu->try_add_action(loop_file));
 | |
| 
 | |
|     auto loop_playlist = GUI::Action::create_checkable("Loop &Playlist", { Mod_Ctrl, Key_P }, [&](auto&) {
 | |
|         player->set_loop_mode(Player::LoopMode::Playlist);
 | |
|     });
 | |
|     loop_actions.add_action(loop_playlist);
 | |
|     playback_menu->add_action(loop_playlist);
 | |
| 
 | |
|     auto linear_volume_slider = GUI::Action::create_checkable("&Nonlinear Volume Slider", [&](auto& action) {
 | |
|         static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_nonlinear_volume_slider(action.is_checked());
 | |
|     });
 | |
|     TRY(playback_menu->try_add_separator());
 | |
|     TRY(playback_menu->try_add_action(linear_volume_slider));
 | |
|     TRY(playback_menu->try_add_separator());
 | |
| 
 | |
|     auto playlist_toggle = GUI::Action::create_checkable("&Show Playlist", [&](auto& action) {
 | |
|         static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_playlist_visible(action.is_checked());
 | |
|     });
 | |
|     if (player->loop_mode() == Player::LoopMode::Playlist) {
 | |
|         playlist_toggle->set_checked(true);
 | |
|         loop_playlist->set_checked(true);
 | |
|     } else {
 | |
|         loop_none->set_checked(true);
 | |
|     }
 | |
|     TRY(playback_menu->try_add_action(playlist_toggle));
 | |
| 
 | |
|     auto shuffle_mode = GUI::Action::create_checkable("S&huffle Playlist", [&](auto& action) {
 | |
|         if (action.is_checked())
 | |
|             player->set_shuffle_mode(Player::ShuffleMode::Shuffling);
 | |
|         else
 | |
|             player->set_shuffle_mode(Player::ShuffleMode::None);
 | |
|     });
 | |
|     TRY(playback_menu->try_add_action(shuffle_mode));
 | |
| 
 | |
|     auto visualization_menu = TRY(window->try_add_menu("&Visualization"));
 | |
|     GUI::ActionGroup visualization_actions;
 | |
|     visualization_actions.set_exclusive(true);
 | |
| 
 | |
|     auto bars = GUI::Action::create_checkable("&Bars", [&](auto&) {
 | |
|         static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_visualization<BarsVisualizationWidget>();
 | |
|     });
 | |
|     bars->set_checked(true);
 | |
|     TRY(visualization_menu->try_add_action(bars));
 | |
|     visualization_actions.add_action(bars);
 | |
| 
 | |
|     auto samples = GUI::Action::create_checkable("&Samples", [&](auto&) {
 | |
|         static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_visualization<SampleWidget>();
 | |
|     });
 | |
|     TRY(visualization_menu->try_add_action(samples));
 | |
|     visualization_actions.add_action(samples);
 | |
| 
 | |
|     auto album_cover_visualization = GUI::Action::create_checkable("&Album Cover", [&](auto&) {
 | |
|         auto get_image_from_music_file = [&player, &decoder_client]() -> RefPtr<Gfx::Bitmap> {
 | |
|             auto const& pictures = player->pictures();
 | |
| 
 | |
|             if (pictures.is_empty())
 | |
|                 return {};
 | |
| 
 | |
|             // FIXME: We randomly select the first picture available for the track,
 | |
|             //        We might want to hardcode or let the user set a preference.
 | |
|             auto decoded_image_or_error = decoder_client->decode_image(pictures[0].data);
 | |
|             if (!decoded_image_or_error.has_value())
 | |
|                 return {};
 | |
| 
 | |
|             auto const decoded_image = decoded_image_or_error.release_value();
 | |
|             return decoded_image.frames[0].bitmap;
 | |
|         };
 | |
| 
 | |
|         static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_visualization<AlbumCoverVisualizationWidget>(get_image_from_music_file);
 | |
|     });
 | |
|     TRY(visualization_menu->try_add_action(album_cover_visualization));
 | |
|     visualization_actions.add_action(album_cover_visualization);
 | |
| 
 | |
|     auto help_menu = TRY(window->try_add_menu("&Help"));
 | |
|     TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
 | |
|     TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Sound Player", app_icon, window)));
 | |
| 
 | |
|     window->show();
 | |
|     return app->exec();
 | |
| }
 |