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![]() This collection of functions simply check if the context is still alive, then forward the call to the GL context. |
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.. | ||
Types.h | ||
Types.idl | ||
WebGLContextAttributes.cpp | ||
WebGLContextAttributes.h | ||
WebGLContextEvent.h | ||
WebGLContextEvent.idl | ||
WebGLRenderingContext.cpp | ||
WebGLRenderingContext.h | ||
WebGLRenderingContext.idl | ||
WebGLRenderingContextBase.cpp | ||
WebGLRenderingContextBase.h | ||
WebGLRenderingContextBase.idl |