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	 ecd163bdf1
			
		
	
	
		ecd163bdf1
		
	
	
	
	
		
			
			No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
		
			
				
	
	
		
			26 lines
		
	
	
	
		
			501 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
	
		
			501 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibJS/Runtime/NativeFunction.h>
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| 
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| namespace JS::Test262 {
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| 
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| class IsHTMLDDA final : public NativeFunction {
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|     JS_OBJECT(IsHTMLDDA, NativeFunction);
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| 
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| public:
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|     explicit IsHTMLDDA(Realm&);
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|     virtual ~IsHTMLDDA() override = default;
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| 
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|     virtual ThrowCompletionOr<Value> call() override;
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| 
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| private:
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|     virtual bool is_htmldda() const override { return true; }
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| };
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| 
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| }
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