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serenity/Userland/Applications/PixelPaint/Tools/TextTool.cpp
Tim Ledbetter 3d9ba87077 PixelPaint: Enable more text tool keyboard shortcuts
This commit allows the text tool's internal TextEditor component to
handle keyboard shortcuts that would normally be handled by menu
actions.

The shortcuts that can now be used are: cut, copy, paste, undo, redo
and select all.
2023-02-19 01:48:14 +01:00

315 lines
13 KiB
C++

/*
* Copyright (c) 2022, Timothy Slater <tslater2006@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "TextTool.h"
#include "../ImageEditor.h"
#include "../Layer.h"
#include <LibGUI/Action.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/FontPicker.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Painter.h>
#include <LibGUI/TextBox.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Palette.h>
namespace PixelPaint {
TextToolEditor::TextToolEditor()
: TextEditor(TextEditor::MultiLine)
{
}
void TextToolEditor::handle_keyevent(Badge<TextTool>, GUI::KeyEvent& event)
{
TextEditor::keydown_event(event);
}
NonnullRefPtrVector<GUI::Action> TextToolEditor::actions()
{
static NonnullRefPtrVector<GUI::Action> actions = { cut_action(), copy_action(), paste_action(), undo_action(), redo_action(), select_all_action() };
return actions;
}
TextTool::TextTool()
{
m_text_editor = TextToolEditor::construct();
m_text_editor->set_wrapping_mode(GUI::TextEditor::WrappingMode::NoWrap);
m_selected_font = Gfx::FontDatabase::default_font();
m_text_editor->set_font(m_selected_font);
m_cursor_blink_timer = Core::Timer::create_repeating(500, [&]() {
m_cursor_blink_state = !m_cursor_blink_state;
}).release_value_but_fixme_should_propagate_errors();
}
void TextTool::on_primary_color_change(Color color)
{
m_text_color = color;
}
void TextTool::on_tool_deactivation()
{
reset_tool();
}
void TextTool::on_mousemove(Layer*, MouseEvent& event)
{
if (m_text_input_is_active) {
auto mouse_position = editor_stroke_position(event.layer_event().position(), 1);
m_mouse_is_over_text = m_ants_rect.contains(mouse_position);
m_editor->update_tool_cursor();
}
if (m_is_dragging) {
auto new_position = event.layer_event().position();
m_add_text_position = m_add_text_position + (new_position - m_drag_start_point);
m_drag_start_point = new_position;
}
}
void TextTool::on_mouseup(Layer*, MouseEvent&)
{
m_is_dragging = false;
}
void TextTool::on_mousedown(Layer*, MouseEvent& event)
{
auto start_text_region = [&] {
m_text_color = m_editor->color_for(event.layer_event());
m_text_input_is_active = true;
m_text_editor->set_text(""sv);
m_add_text_position = event.layer_event().position();
m_editor->image().selection().begin_interactive_selection();
m_cursor_blink_timer->start();
m_editor->update();
};
if (!m_text_input_is_active) {
start_text_region();
return;
}
if (m_mouse_is_over_text) {
m_is_dragging = true;
m_drag_start_point = event.layer_event().position();
} else {
// User clicked somewhere outside the currently edited text region
// apply the current text and then start a new one where they clicked.
apply_text_to_layer();
reset_tool();
start_text_region();
}
}
ErrorOr<GUI::Widget*> TextTool::get_properties_widget()
{
if (m_properties_widget)
return m_properties_widget.ptr();
auto properties_widget = TRY(GUI::Widget::try_create());
(void)TRY(properties_widget->try_set_layout<GUI::VerticalBoxLayout>());
auto font_header = TRY(properties_widget->try_add<GUI::Label>("Current Font:"));
font_header->set_text_alignment(Gfx::TextAlignment::CenterLeft);
m_font_label = TRY(properties_widget->try_add<GUI::Label>(m_selected_font->human_readable_name()));
auto change_font_button = TRY(properties_widget->try_add<GUI::Button>(TRY(String::from_utf8("Change Font..."sv))));
change_font_button->on_click = [this](auto) {
auto picker = GUI::FontPicker::construct(nullptr, m_selected_font, false);
if (picker->exec() == GUI::Dialog::ExecResult::OK) {
m_font_label->set_text(picker->font()->human_readable_name());
m_selected_font = picker->font();
m_text_editor->set_font(m_selected_font);
m_editor->set_focus(true);
}
};
m_properties_widget = properties_widget;
return m_properties_widget.ptr();
}
void TextTool::on_second_paint(Layer const* layer, GUI::PaintEvent& event)
{
if (!m_text_input_is_active)
return;
GUI::Painter painter(*m_editor);
painter.add_clip_rect(event.rect());
painter.translate(editor_layer_location(*layer));
auto typed_text = m_text_editor->text();
auto text_width = max<int>(m_selected_font->width(typed_text), m_selected_font->width(" "sv));
auto text_height = static_cast<int>(ceilf(m_selected_font->preferred_line_height() * max<int>(static_cast<int>(m_text_editor->line_count()), 1)));
auto text_location = editor_stroke_position(m_add_text_position, 1);
// Since ImageEditor can be zoomed in/out, we need to be able to render the preview properly scaled
// GUI::Painter doesn't have a way to draw a font scaled directly, so we draw the text to a bitmap
// and then scale the bitmap and blit the result to the ImageEditor.
auto text_bitmap_result = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { text_width, text_height });
if (text_bitmap_result.is_error())
return;
auto text_bitmap = text_bitmap_result.release_value();
auto text_painter = GUI::Painter(text_bitmap);
text_painter.set_font(*m_selected_font);
text_painter.draw_text(Gfx::IntRect { 0, 0, text_width, text_height }, typed_text, Gfx::TextAlignment::TopLeft, m_text_color);
m_text_editor->update();
// Draw selected text (if any)
if (m_text_editor->has_selection()) {
auto selection = m_text_editor->selection();
// Draw selected text for each line...
auto selection_start_line = selection.normalized().start().line();
auto selection_end_line = selection.normalized().end().line();
for (auto i = selection_start_line; i <= selection_end_line; ++i) {
auto start_col = 0;
auto end_col = 0;
// First line of selection.
if (i == selection_start_line) {
if (i < selection_end_line) {
// multiple lines selected. we select from selection start to the end of the line
start_col = m_text_editor->selection().normalized().start().column();
end_col = m_text_editor->line(i).length();
} else {
// only a single line in the selection
start_col = m_text_editor->selection().normalized().start().column();
end_col = m_text_editor->selection().normalized().end().column();
}
} else if (i == selection_end_line) {
// We are highlighting the final line of the selection.
// Start from first char and continue to selection end.
start_col = 0;
end_col = m_text_editor->selection().normalized().end().column();
} else {
// We are between the start and end lines, highlight the whole thing.
start_col = 0;
end_col = m_text_editor->line(i).length();
}
auto line_selection_length = end_col - start_col;
auto selected_string = m_text_editor->line(i).view().substring_view(start_col, line_selection_length);
auto text_before_selection = m_text_editor->line(i).view().substring_view(0, start_col);
auto selected_width = m_selected_font->width(selected_string);
auto selection_x_offset = m_selected_font->width(text_before_selection);
// the + 4 here is because that's how Painter::do_draw_text calculates line height, instead of asking
// the font it's preferred line height. If we don't replicate that here, the letters jump around when they
// get selected.
auto selection_y_offset = static_cast<int>((m_selected_font->pixel_size() + 4) * i);
auto selection_rect = Gfx::IntRect(selection_x_offset, selection_y_offset, selected_width, m_selected_font->preferred_line_height());
text_painter.fill_rect(selection_rect, m_text_editor->palette().selection());
text_painter.draw_text(selection_rect, selected_string, Gfx::TextAlignment::TopLeft, m_text_editor->palette().selection_text());
}
}
auto scaled_width = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(text_bitmap->width())));
auto scaled_height = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(text_bitmap->height())));
auto scaled_rect = Gfx::IntRect(text_location.x(), text_location.y(), scaled_width, scaled_height);
scaled_rect.set_location({ text_location.x(), text_location.y() });
painter.draw_scaled_bitmap(scaled_rect, text_bitmap, text_bitmap->rect(), 1.0);
// marching ants box
auto right_padding = static_cast<int>(ceilf(m_selected_font->width(" "sv)));
m_ants_rect = Gfx::IntRect(text_location.translated(-4, -2), { scaled_rect.width() + 4 + right_padding, scaled_rect.height() + 4 });
m_editor->draw_marching_ants(painter, m_ants_rect);
// Draw the blinking cursor.
if (m_cursor_blink_state) {
auto editor_cursor_rect = m_text_editor->cursor_content_rect();
// TextEditor starts left most at 3, for TextTool this ends up putting the cursor in the middle of the letter.
// Looks better if we treat 0 as left most here, so we just translate it to the left.
editor_cursor_rect.translate_by(-3, 0);
// ImageEditor scale is a float, but we are working with int and IntRects.
auto scaled_cursor_x = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.x())));
auto scaled_cursor_y = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.y())));
auto scaled_cursor_width = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.width())));
auto scaled_cursor_height = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.height())));
auto scaled_cursor_rect = Gfx::IntRect { scaled_cursor_x + text_location.x(),
scaled_cursor_y + text_location.y(),
scaled_cursor_width,
scaled_cursor_height };
painter.fill_rect(scaled_cursor_rect, m_text_color);
}
}
void TextTool::apply_text_to_layer()
{
auto layer = m_editor->active_layer();
GUI::Painter painter(layer->get_scratch_edited_bitmap());
auto demo_text = m_text_editor->text();
auto text_width = m_selected_font->width(demo_text);
auto text_height = static_cast<int>(ceilf(m_selected_font->preferred_line_height() * static_cast<int>(m_text_editor->line_count())));
painter.set_font(*m_selected_font);
auto text_rect = Gfx::Rect<int>(m_add_text_position, { static_cast<int>(ceilf(text_width)), text_height });
painter.draw_text(text_rect, demo_text, Gfx::TextAlignment::TopLeft, m_text_color);
m_editor->did_complete_action(tool_name());
layer->did_modify_bitmap(text_rect);
}
void TextTool::reset_tool()
{
// This puts the tool back into initial state between text additions (except for selected font/color)
m_text_input_is_active = false;
m_is_dragging = false;
m_mouse_is_over_text = false;
m_text_editor->set_text(""sv);
m_editor->image().selection().end_interactive_selection();
m_cursor_blink_timer->stop();
m_editor->update();
m_editor->update_tool_cursor();
}
bool TextTool::on_keydown(GUI::KeyEvent& event)
{
if (!m_text_input_is_active)
return false;
// Cancels current text entry
if (event.key() == Key_Escape) {
reset_tool();
return true;
}
// A plain Return is treated as accepting the current state and rasterizing to the layer.
// For multi-line text Shift + Enter will add new lines.
if (event.modifiers() == Mod_None && event.key() == Key_Return) {
apply_text_to_layer();
reset_tool();
return true;
}
// Pass key events that would normally be handled by menu shortcuts to our TextEditor subclass.
for (auto& action : m_text_editor->actions()) {
auto const& shortcut = action.shortcut();
if (event.key() == shortcut.key() && event.modifiers() == shortcut.modifiers()) {
action.activate(m_text_editor);
return true;
}
}
// Pass the key event off to our TextEditor subclass which handles all text entry features like
// caret navigation, backspace/delete, etc.
m_text_editor->handle_keyevent({}, event);
m_editor->update();
return true;
}
Variant<Gfx::StandardCursor, NonnullRefPtr<Gfx::Bitmap>> TextTool::cursor()
{
if (m_mouse_is_over_text)
return Gfx::StandardCursor::Move;
return Gfx::StandardCursor::Arrow;
}
}