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serenity/Userland/Libraries/LibGfx/ClassicWindowTheme.h
Andreas Kling 11c8596ad3 WindowServer+LibGUI+LibGfx: Add WindowType::ToolWindow
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.

These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
2021-02-16 16:26:29 +01:00

75 lines
3.6 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGfx/Color.h>
#include <LibGfx/WindowTheme.h>
namespace Gfx {
class ClassicWindowTheme final : public WindowTheme {
public:
ClassicWindowTheme();
virtual ~ClassicWindowTheme() override;
virtual void paint_normal_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Bitmap& icon, const Palette&, const IntRect& leftmost_button_rect) const override;
virtual void paint_tool_window_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Palette&, const IntRect& leftmost_button_rect) const override;
virtual void paint_notification_frame(Painter&, const IntRect& window_rect, const Palette&, const IntRect& close_button_rect) const override;
virtual int title_bar_height(WindowType, const Palette&) const override;
virtual IntRect title_bar_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
virtual IntRect title_bar_icon_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
virtual IntRect title_bar_text_rect(WindowType, const IntRect& window_rect, const Palette&) const override;
virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&) const override;
virtual Vector<IntRect> layout_buttons(WindowType, const IntRect& window_rect, const Palette&, size_t buttons) const override;
virtual bool is_simple_rect_frame() const override { return true; }
virtual bool frame_uses_alpha(WindowState state, const Palette& palette) const override
{
return compute_frame_colors(state, palette).uses_alpha();
}
virtual float frame_alpha_hit_threshold(WindowState) const override { return 1.0f; }
private:
struct FrameColors {
Color title_color;
Color border_color;
Color border_color2;
Color title_stripes_color;
Color title_shadow_color;
bool uses_alpha() const
{
return title_color.alpha() != 0xff || border_color.alpha() != 0xff || border_color2.alpha() != 0xff || title_stripes_color.alpha() != 0xff || title_shadow_color.alpha() != 0xff;
}
};
FrameColors compute_frame_colors(WindowState, const Palette&) const;
};
}