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serenity/Widgets/AbstractScreen.h
Andreas Kling 9963da9005 Start refactoring graphics system to have per-window backing stores.
It was fun for everyone to share a single framebuffer but it was also
kinda really awful. Let's move towards having a "GraphicsBitmap" as the
backing store for each Window.

This is going to need a lot of refactoring so let's get started.
2019-01-09 02:06:04 +01:00

26 lines
516 B
C++

#pragma once
#include "Object.h"
#include "Rect.h"
#include "Size.h"
class AbstractScreen : public Object {
public:
virtual ~AbstractScreen();
int width() const { return m_width; }
int height() const { return m_height; }
static AbstractScreen& the();
Size size() const { return { width(), height() }; }
Rect rect() const { return { 0, 0, width(), height() }; }
protected:
AbstractScreen(unsigned width, unsigned height);
private:
int m_width { 0 };
int m_height { 0 };
};