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https://github.com/RGBCube/serenity
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It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
26 lines
516 B
C++
26 lines
516 B
C++
#pragma once
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#include "Object.h"
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#include "Rect.h"
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#include "Size.h"
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class AbstractScreen : public Object {
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public:
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virtual ~AbstractScreen();
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int width() const { return m_width; }
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int height() const { return m_height; }
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static AbstractScreen& the();
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Size size() const { return { width(), height() }; }
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Rect rect() const { return { 0, 0, width(), height() }; }
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protected:
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AbstractScreen(unsigned width, unsigned height);
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private:
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int m_width { 0 };
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int m_height { 0 };
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};
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