mirror of
https://github.com/RGBCube/serenity
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36 lines
607 B
C++
36 lines
607 B
C++
#pragma once
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#include "AbstractScreen.h"
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#ifdef USE_SDL
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#include <SDL.h>
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#endif
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class GraphicsBitmap;
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class FrameBuffer final : public AbstractScreen {
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public:
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FrameBuffer(unsigned width, unsigned height);
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virtual ~FrameBuffer() override;
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void show();
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#ifdef USE_SDL
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SDL_Surface* surface() { return m_surface; }
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#endif
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static FrameBuffer& the();
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dword* scanline(int y);
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void blit(const Point&, GraphicsBitmap&);
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void flush();
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private:
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#ifdef USE_SDL
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void initializeSDL();
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SDL_Window* m_window { nullptr };
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SDL_Surface* m_surface { nullptr };
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#endif
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};
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