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		dbd25916a3
		
	
	
	
	
		
			
			As per previous discussion, it was decided that the Stream classes should be constructed on the heap. While I don't personally agree with this change, it does have the benefit of avoiding Function object reconstructions due to the lambda passed to Notifier pointing to a stale object reference. This also has the benefit of not having to "box" objects for virtual usage, as the objects come pre-boxed. However, it means that we now hit the heap everytime we construct a TCPSocket for instance, which might not be desirable.
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/IPv4Address.h>
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| #include <LibCore/Notifier.h>
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| #include <LibCore/Object.h>
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| #include <LibCore/Stream.h>
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| 
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| namespace Core {
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| 
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| class TCPServer : public Object {
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|     C_OBJECT_ABSTRACT(TCPServer)
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| public:
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|     static ErrorOr<NonnullRefPtr<TCPServer>> try_create(Object* parent = nullptr);
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|     virtual ~TCPServer() override;
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| 
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|     bool is_listening() const { return m_listening; }
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|     ErrorOr<void> listen(IPv4Address const& address, u16 port);
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|     ErrorOr<void> set_blocking(bool blocking);
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| 
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|     ErrorOr<NonnullOwnPtr<Stream::TCPSocket>> accept();
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| 
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|     Optional<IPv4Address> local_address() const;
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|     Optional<u16> local_port() const;
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| 
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|     Function<void()> on_ready_to_accept;
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| 
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| private:
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|     explicit TCPServer(int fd, Object* parent = nullptr);
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| 
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|     int m_fd { -1 };
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|     bool m_listening { false };
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|     RefPtr<Notifier> m_notifier;
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| };
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| 
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| }
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