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serenity/Kernel/Devices/HID/I8042Controller.h
Liav A 41dae9b3c7 Kernel: Convert i8042 code to use the ErrorOr pattern more broadly
Not only does it makes the code more robust and correct as it allows
error propagation, it allows us to enforce timeouts on waiting loops so
we don't hang forever, by waiting for the i8042 controller to respond to
us.

Therefore, it makes the i8042 more resilient against faulty hardware and
bad behaving chipsets out there.
2022-02-10 15:42:56 +02:00

171 lines
4.5 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefCounted.h>
#include <Kernel/Devices/HID/KeyboardDevice.h>
#include <Kernel/Devices/HID/MouseDevice.h>
#include <Kernel/Locking/Spinlock.h>
namespace Kernel {
enum I8042Port : u8 {
Buffer = 0x60,
Command = 0x64,
Status = 0x64,
};
enum I8042Command : u8 {
ReadConfiguration = 0x20,
WriteConfiguration = 0x60,
DisableSecondPS2Port = 0xA7,
EnableSecondPS2Port = 0xA8,
TestSecondPS2Port = 0xA9,
TestPS2Controller = 0xAA,
TestFirstPS2Port = 0xAB,
DisableFirstPS2Port = 0xAD,
EnableFirstPS2Port = 0xAE,
WriteSecondPS2PortInputBuffer = 0xD4,
GetDeviceID = 0xF2,
SetSampleRate = 0xF3,
EnablePacketStreaming = 0xF4,
SetDefaults = 0xF6,
Reset = 0xFF,
};
enum I8042ConfigurationFlag : u8 {
FirstPS2PortInterrupt = 1 << 0,
SecondPS2PortInterrupt = 1 << 1,
SystemFlag = 1 << 2,
FirstPS2PortClock = 1 << 4,
SecondPS2PortClock = 1 << 5,
FirstPS2PortTranslation = 1 << 6,
};
enum I8042StatusFlag : u8 {
OutputBuffer = 1 << 0,
InputBuffer = 1 << 1,
System = 1 << 2,
InputType = 1 << 3,
SecondPS2PortOutputBuffer = 1 << 5,
TimeoutError = 1 << 6,
ParityError = 1 << 7,
};
enum I8042Response : u8 {
ControllerTestPassed = 0x55,
Success = 0xAA,
Acknowledge = 0xFA,
Resend = 0xFE,
};
class I8042Controller;
class I8042Device {
public:
virtual ~I8042Device() = default;
virtual void irq_handle_byte_read(u8 byte) = 0;
protected:
explicit I8042Device(const I8042Controller& ps2_controller)
: m_i8042_controller(ps2_controller)
{
}
NonnullRefPtr<I8042Controller> m_i8042_controller;
};
class PS2KeyboardDevice;
class PS2MouseDevice;
class HIDManagement;
class I8042Controller : public RefCounted<I8042Controller> {
friend class PS2KeyboardDevice;
friend class PS2MouseDevice;
public:
static NonnullRefPtr<I8042Controller> initialize();
ErrorOr<void> detect_devices();
bool reset_device(HIDDevice::Type device)
{
SpinlockLocker lock(m_lock);
// FIXME: Propagate errors properly
if (auto result = do_reset_device(device); result.is_error())
return false;
return true;
}
u8 send_command(HIDDevice::Type device, u8 command)
{
SpinlockLocker lock(m_lock);
// FIXME: Propagate errors properly
return MUST(do_send_command(device, command));
}
u8 send_command(HIDDevice::Type device, u8 command, u8 data)
{
SpinlockLocker lock(m_lock);
// FIXME: Propagate errors properly
return MUST(do_send_command(device, command, data));
}
u8 read_from_device(HIDDevice::Type device)
{
SpinlockLocker lock(m_lock);
// FIXME: Propagate errors properly
return MUST(do_read_from_device(device));
}
void wait_then_write(u8 port, u8 data)
{
SpinlockLocker lock(m_lock);
// FIXME: Propagate errors properly
MUST(do_wait_then_write(port, data));
}
u8 wait_then_read(u8 port)
{
SpinlockLocker lock(m_lock);
// FIXME: Propagate errors properly
return MUST(do_wait_then_read(port));
}
ErrorOr<void> prepare_for_output();
ErrorOr<void> prepare_for_input(HIDDevice::Type);
bool irq_process_input_buffer(HIDDevice::Type);
RefPtr<MouseDevice> mouse() const;
RefPtr<KeyboardDevice> keyboard() const;
// Note: This function exists only for the initialization process of the controller
bool check_existence(Badge<HIDManagement>);
private:
I8042Controller();
ErrorOr<void> do_reset_device(HIDDevice::Type);
ErrorOr<u8> do_send_command(HIDDevice::Type type, u8 data);
ErrorOr<u8> do_send_command(HIDDevice::Type device, u8 command, u8 data);
ErrorOr<u8> do_write_to_device(HIDDevice::Type device, u8 data);
ErrorOr<u8> do_read_from_device(HIDDevice::Type device);
ErrorOr<void> do_wait_then_write(u8 port, u8 data);
ErrorOr<u8> do_wait_then_read(u8 port);
ErrorOr<void> drain_output_buffer();
// Note: These functions exist only for the initialization process of the controller
void do_write(u8 port, u8 data);
u8 do_read(u8 port);
Spinlock m_lock;
bool m_first_port_available { false };
bool m_second_port_available { false };
bool m_is_dual_channel { false };
RefPtr<MouseDevice> m_mouse_device;
RefPtr<KeyboardDevice> m_keyboard_device;
};
}