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			303 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			303 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, the SerenityOS developers.
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *
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|  * 1. Redistributions of source code must retain the above copyright notice, this
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|  *    list of conditions and the following disclaimer.
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|  *
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|  * 2. Redistributions in binary form must reproduce the above copyright notice,
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|  *    this list of conditions and the following disclaimer in the documentation
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|  *    and/or other materials provided with the distribution.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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|  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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|  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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|  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/HashMap.h>
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| #include <AK/IterationDecision.h>
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| #include <AK/Optional.h>
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| #include <AK/StringView.h>
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| #include <AK/Traits.h>
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| #include <AK/Vector.h>
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| 
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| namespace Chess {
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| 
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| enum class Type {
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|     Pawn,
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|     Knight,
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|     Bishop,
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|     Rook,
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|     Queen,
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|     King,
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|     None,
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| };
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| 
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| String char_for_piece(Type type);
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| Chess::Type piece_for_char_promotion(const StringView& str);
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| 
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| enum class Colour {
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|     White,
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|     Black,
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|     None,
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| };
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| 
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| Colour opposing_colour(Colour colour);
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| 
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| struct Piece {
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|     constexpr Piece()
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|         : colour(Colour::None)
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|         , type(Type::None)
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|     {
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|     }
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|     constexpr Piece(Colour c, Type t)
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|         : colour(c)
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|         , type(t)
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|     {
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|     }
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|     Colour colour : 4;
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|     Type type : 4;
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|     bool operator==(const Piece& other) const { return colour == other.colour && type == other.type; }
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| };
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| 
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| constexpr Piece EmptyPiece = { Colour::None, Type::None };
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| 
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| struct Square {
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|     unsigned rank; // zero indexed;
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|     unsigned file;
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|     Square(const StringView& name);
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|     Square(const unsigned& rank, const unsigned& file)
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|         : rank(rank)
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|         , file(file)
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|     {
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|     }
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|     bool operator==(const Square& other) const { return rank == other.rank && file == other.file; }
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| 
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|     template<typename Callback>
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|     static void for_each(Callback callback)
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|     {
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|         for (int rank = 0; rank < 8; ++rank) {
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|             for (int file = 0; file < 8; ++file) {
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|                 if (callback(Square(rank, file)) == IterationDecision::Break)
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|                     return;
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|             }
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|         }
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|     }
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| 
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|     bool in_bounds() const { return rank < 8 && file < 8; }
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|     bool is_light() const { return (rank % 2) != (file % 2); }
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|     String to_algebraic() const;
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| };
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| 
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| struct Move {
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|     Square from;
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|     Square to;
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|     Type promote_to;
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|     Move(const StringView& algebraic);
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|     Move(const Square& from, const Square& to, const Type& promote_to = Type::None)
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|         : from(from)
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|         , to(to)
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|         , promote_to(promote_to)
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|     {
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|     }
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|     bool operator==(const Move& other) const { return from == other.from && to == other.to && promote_to == other.promote_to; }
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| 
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|     String to_long_algebraic() const;
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| };
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| 
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| class Board {
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| public:
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|     Board();
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| 
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|     Piece get_piece(const Square&) const;
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|     Piece set_piece(const Square&, const Piece&);
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| 
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|     bool is_legal(const Move&, Colour colour = Colour::None) const;
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|     bool in_check(Colour colour) const;
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| 
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|     bool is_promotion_move(const Move&, Colour colour = Colour::None) const;
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| 
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|     bool apply_move(const Move&, Colour colour = Colour::None);
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|     const Optional<Move>& last_move() const { return m_last_move; }
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| 
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|     enum class Result {
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|         CheckMate,
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|         StaleMate,
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|         FiftyMoveRule,
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|         SeventyFiveMoveRule,
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|         ThreeFoldRepitition,
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|         FiveFoldRepitition,
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|         InsufficientMaterial,
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|         NotFinished,
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|     };
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| 
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|     template<typename Callback>
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|     void generate_moves(Callback callback, Colour colour = Colour::None) const;
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|     Move random_move(Colour colour = Colour::None) const;
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|     Result game_result() const;
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|     Colour game_winner() const;
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|     int game_score() const;
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|     bool game_finished() const;
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|     int material_imbalance() const;
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| 
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|     Colour turn() const { return m_turn; }
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|     const Vector<Move>& moves() const { return m_moves; }
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| 
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|     bool operator==(const Board& other) const;
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| 
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| private:
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|     bool is_legal_no_check(const Move&, Colour colour) const;
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|     bool apply_illegal_move(const Move&, Colour colour);
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| 
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|     Piece m_board[8][8];
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|     Colour m_turn { Colour::White };
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|     Optional<Move> m_last_move;
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|     int m_moves_since_capture { 0 };
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| 
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|     bool m_white_can_castle_kingside { true };
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|     bool m_white_can_castle_queenside { true };
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|     bool m_black_can_castle_kingside { true };
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|     bool m_black_can_castle_queenside { true };
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| 
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|     HashMap<Board, int> m_previous_states;
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|     Vector<Move> m_moves;
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|     friend struct AK::Traits<Board>;
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| };
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| 
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| template<typename Callback>
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| void Board::generate_moves(Callback callback, Colour colour) const
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| {
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|     if (colour == Colour::None)
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|         colour = turn();
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| 
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|     auto try_move = [&](Move m) {
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|         if (is_legal(m, colour)) {
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|             if (callback(m) == IterationDecision::Break)
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|                 return false;
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|         }
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|         return true;
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|     };
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| 
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|     Square::for_each([&](Square sq) {
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|         auto piece = get_piece(sq);
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|         if (piece.colour != colour)
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|             return IterationDecision::Continue;
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| 
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|         bool keep_going = true;
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|         if (piece.type == Type::Pawn) {
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|             for (auto& piece : Vector({ Type::None, Type::Knight, Type::Bishop, Type::Rook, Type::Queen })) {
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|                 keep_going = try_move({ sq, { sq.rank + 1, sq.file }, piece })
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|                     && try_move({ sq, { sq.rank + 2, sq.file }, piece })
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|                     && try_move({ sq, { sq.rank - 1, sq.file }, piece })
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|                     && try_move({ sq, { sq.rank - 2, sq.file }, piece })
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|                     && try_move({ sq, { sq.rank + 1, sq.file + 1 }, piece })
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|                     && try_move({ sq, { sq.rank + 1, sq.file - 1 }, piece })
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|                     && try_move({ sq, { sq.rank - 1, sq.file + 1 }, piece })
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|                     && try_move({ sq, { sq.rank - 1, sq.file - 1 }, piece });
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|             }
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|         } else if (piece.type == Type::Knight) {
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|             keep_going = try_move({ sq, { sq.rank + 2, sq.file + 1 } })
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|                 && try_move({ sq, { sq.rank + 2, sq.file - 1 } })
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|                 && try_move({ sq, { sq.rank + 1, sq.file + 2 } })
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|                 && try_move({ sq, { sq.rank + 1, sq.file - 2 } })
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|                 && try_move({ sq, { sq.rank - 2, sq.file + 1 } })
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|                 && try_move({ sq, { sq.rank - 2, sq.file - 1 } })
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|                 && try_move({ sq, { sq.rank - 1, sq.file + 2 } })
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|                 && try_move({ sq, { sq.rank - 1, sq.file - 2 } });
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|         } else if (piece.type == Type::Bishop) {
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|             for (int dr = -1; dr <= 1; dr += 2) {
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|                 for (int df = -1; df <= 1; df += 2) {
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|                     for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
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|                         if (!try_move({ sq, to }))
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|                             return IterationDecision::Break;
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|                     }
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|                 }
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|             }
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|         } else if (piece.type == Type::Rook) {
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|             for (int dr = -1; dr <= 1; dr++) {
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|                 for (int df = -1; df <= 1; df++) {
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|                     if ((dr == 0) != (df == 0)) {
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|                         for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
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|                             if (!try_move({ sq, to }))
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|                                 return IterationDecision::Break;
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|                         }
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|                     }
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|                 }
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|             }
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|         } else if (piece.type == Type::Queen) {
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|             for (int dr = -1; dr <= 1; dr++) {
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|                 for (int df = -1; df <= 1; df++) {
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|                     if (dr != 0 || df != 0) {
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|                         for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
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|                             if (!try_move({ sq, to }))
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|                                 return IterationDecision::Break;
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|                         }
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|                     }
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|                 }
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|             }
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|         } else if (piece.type == Type::King) {
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|             for (int dr = -1; dr <= 1; dr++) {
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|                 for (int df = -1; df <= 1; df++) {
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|                     if (!try_move({ sq, { sq.rank + dr, sq.file + df } }))
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|                         return IterationDecision::Break;
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|                 }
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|             }
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| 
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|             // Castling moves.
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|             if (sq == Square("e1")) {
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|                 keep_going = try_move({ sq, Square("c1") }) && try_move({ sq, Square("g1") });
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|             } else if (sq == Square("e8")) {
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|                 keep_going = try_move({ sq, Square("c8") }) && try_move({ sq, Square("g8") });
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|             }
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|         }
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| 
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|         if (keep_going) {
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|             return IterationDecision::Continue;
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|         } else {
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|             return IterationDecision::Break;
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|         }
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|     });
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| }
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| 
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| }
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| 
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| template<>
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| struct AK::Traits<Chess::Piece> : public GenericTraits<Chess::Piece> {
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|     static unsigned hash(Chess::Piece piece)
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|     {
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|         return pair_int_hash(static_cast<u32>(piece.colour), static_cast<u32>(piece.type));
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|     }
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| };
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| 
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| template<>
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| struct AK::Traits<Chess::Board> : public GenericTraits<Chess::Board> {
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|     static unsigned hash(Chess::Board chess)
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|     {
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|         unsigned hash = 0;
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|         hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_queenside));
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|         hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_kingside));
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|         hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_queenside));
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|         hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
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| 
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|         hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
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| 
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|         Chess::Square::for_each([&](Chess::Square sq) {
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|             hash = pair_int_hash(hash, Traits<Chess::Piece>::hash(chess.get_piece(sq)));
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|             return IterationDecision::Continue;
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|         });
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| 
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|         return hash;
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|     }
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| };
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