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serenity/Libraries/LibAudio/AWavLoader.h
Andreas Kling 426248098c Audio: Make basic streaming WAV playback work.
I had to solve a bunch of things simultaneously to make this work.
Refactor AWavLoader to be a streaming loader rather than a one-shot one.
The constructor parses the header, and if everything looks good, you can
repeatedly ask the AWavLoader for sample buffers until it runs out.

Also send a message from AudioServer when a buffer has finished playing.
That allows us to implement a blocking variant of play().

Use all of this in aplay to play WAV files chunk-at-a-time.
This is definitely not perfect and it's a little glitchy and skippy,
but I think it's a step in the right direction.
2019-07-27 17:27:05 +02:00

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C++

#pragma once
#include <AK/AKString.h>
#include <AK/RefPtr.h>
#include <AK/StringView.h>
#include <LibCore/CFile.h>
class ABuffer;
namespace AK {
class ByteBuffer;
}
// Parses a WAV file and produces an ABuffer instance from it
class AWavLoader {
public:
explicit AWavLoader(const StringView& path);
RefPtr<ABuffer> load_wav(const StringView& path);
const char* error_string() { return m_error_string.characters(); }
RefPtr<ABuffer> get_more_samples();
private:
bool parse_header();
CFile m_file;
String m_error_string;
u32 m_sample_rate { 0 };
u16 m_num_channels { 0 };
u16 m_bits_per_sample { 0 };
};