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serenity/Userland/Libraries/LibGUI/WindowServerConnection.h
Tom 4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00

60 lines
2.7 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibIPC/ServerConnection.h>
#include <WindowServer/WindowClientEndpoint.h>
#include <WindowServer/WindowServerEndpoint.h>
namespace GUI {
class WindowServerConnection final
: public IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>
, public WindowClientEndpoint {
C_OBJECT(WindowServerConnection)
public:
static WindowServerConnection& the();
private:
WindowServerConnection();
virtual void fast_greet(Vector<Gfx::IntRect> const&, u32, Core::AnonymousBuffer const&, String const&, String const&) override;
virtual void paint(i32, Gfx::IntSize const&, Vector<Gfx::IntRect> const&) override;
virtual void mouse_move(i32, Gfx::IntPoint const&, u32, u32, u32, i32, bool, Vector<String> const&) override;
virtual void mouse_down(i32, Gfx::IntPoint const&, u32, u32, u32, i32) override;
virtual void mouse_double_click(i32, Gfx::IntPoint const&, u32, u32, u32, i32) override;
virtual void mouse_up(i32, Gfx::IntPoint const&, u32, u32, u32, i32) override;
virtual void mouse_wheel(i32, Gfx::IntPoint const&, u32, u32, u32, i32) override;
virtual void window_entered(i32) override;
virtual void window_left(i32) override;
virtual void key_down(i32, u32, u32, u32, u32) override;
virtual void key_up(i32, u32, u32, u32, u32) override;
virtual void window_activated(i32) override;
virtual void window_deactivated(i32) override;
virtual void window_input_entered(i32) override;
virtual void window_input_left(i32) override;
virtual void window_close_request(i32) override;
virtual void window_resized(i32, Gfx::IntRect const&) override;
virtual void menu_item_activated(i32, u32) override;
virtual void menu_item_entered(i32, u32) override;
virtual void menu_item_left(i32, u32) override;
virtual void menu_visibility_did_change(i32, bool) override;
virtual void screen_rects_changed(Vector<Gfx::IntRect> const&, u32) override;
virtual void set_wallpaper_finished(bool) override;
virtual void drag_dropped(i32, Gfx::IntPoint const&, String const&, HashMap<String, ByteBuffer> const&) override;
virtual void drag_accepted() override;
virtual void drag_cancelled() override;
virtual void update_system_theme(Core::AnonymousBuffer const&) override;
virtual void update_system_fonts(String const&, String const&) override;
virtual void window_state_changed(i32, bool, bool) override;
virtual void display_link_notification() override;
virtual void ping() override;
bool m_display_link_notification_pending { false };
};
}