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		9d00db618d
		
	
	
	
	
		
			
			async_enqueue() is a wrapper over the async_enqueue_buffer() call to AudioServer. This allows users to asyncronously enqueue audio samples, when the program requires non-blocking audio streaming. This also makes ClientConnection use east-const everywhere.
		
			
				
	
	
		
			38 lines
		
	
	
	
		
			961 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			961 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AudioServer/AudioClientEndpoint.h>
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| #include <AudioServer/AudioServerEndpoint.h>
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| #include <LibIPC/ServerConnection.h>
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| 
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| namespace Audio {
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| 
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| class Buffer;
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| 
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| class ClientConnection final
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|     : public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
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|     , public AudioClientEndpoint {
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|     C_OBJECT(ClientConnection)
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| public:
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|     ClientConnection();
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| 
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|     void enqueue(Buffer const&);
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|     bool try_enqueue(Buffer const&);
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|     void async_enqueue(Buffer const&);
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| 
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|     Function<void(i32 buffer_id)> on_finish_playing_buffer;
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|     Function<void(bool muted)> on_muted_state_change;
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|     Function<void(int volume)> on_main_mix_volume_change;
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| 
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| private:
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|     virtual void finished_playing_buffer(i32) override;
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|     virtual void muted_state_changed(bool) override;
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|     virtual void main_mix_volume_changed(i32) override;
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| };
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| 
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| }
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