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	 6e19ab2bbc
			
		
	
	
		6e19ab2bbc
		
	
	
	
	
		
			
			We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
		
			
				
	
	
		
			46 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Optional.h>
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| #include <AK/OwnPtr.h>
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| #include <LibGUI/Dialog.h>
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| #include <LibUnicode/Emoji.h>
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| 
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| namespace GUI {
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| 
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| class EmojiInputDialog final : public Dialog {
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|     C_OBJECT(EmojiInputDialog);
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| 
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|     struct Emoji {
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|         RefPtr<Button> button;
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|         Unicode::Emoji emoji;
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|         DeprecatedString text;
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|     };
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| 
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| public:
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|     DeprecatedString const& selected_emoji_text() const { return m_selected_emoji_text; }
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| 
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| private:
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|     explicit EmojiInputDialog(Window* parent_window);
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| 
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|     Vector<Emoji> supported_emoji();
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|     void update_displayed_emoji();
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|     void select_first_displayed_emoji();
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| 
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|     OwnPtr<ActionGroup> m_category_action_group;
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|     Optional<Unicode::EmojiGroup> m_selected_category;
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| 
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|     RefPtr<TextBox> m_search_box;
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|     RefPtr<Toolbar> m_toolbar;
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|     RefPtr<Widget> m_emojis_widget;
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|     Vector<Emoji> m_emojis;
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|     Emoji const* m_first_displayed_emoji { nullptr };
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|     DeprecatedString m_selected_emoji_text;
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| };
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| 
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| }
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