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	 ada48a1daf
			
		
	
	
		ada48a1daf
		
	
	
	
	
		
			
			This adds the option to pass a subpixel offset when fetching a glyph from a font, this offset is currently snapped to thirds of a pixel (i.e. 0, 0.33, 0.66). This is then used when rasterizing the glyph, which is then cached like usual. Note that when using subpixel offsets you're trading a bit of space for accuracy. With the current third of a pixel offsets you can end up with up to 9 bitmaps per glyph.
		
			
				
	
	
		
			29 lines
		
	
	
	
		
			865 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			865 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGfx/Font/Font.h>
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| 
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| namespace Gfx {
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| 
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| GlyphRasterPosition GlyphRasterPosition::get_nearest_fit_for(FloatPoint position)
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| {
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|     constexpr auto subpixel_divisions = GlyphSubpixelOffset::subpixel_divisions();
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|     auto fit = [](float pos, int& blit_pos, u8& subpixel_offset) {
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|         blit_pos = floorf(pos);
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|         subpixel_offset = round_to<u8>((pos - blit_pos) / (1.0f / subpixel_divisions));
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|         if (subpixel_offset >= subpixel_divisions) {
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|             blit_pos += 1;
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|             subpixel_offset = 0;
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|         }
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|     };
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|     int blit_x, blit_y;
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|     u8 subpixel_x, subpixel_y;
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|     fit(position.x(), blit_x, subpixel_x);
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|     fit(position.y(), blit_y, subpixel_y);
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|     return GlyphRasterPosition { { blit_x, blit_y }, { subpixel_x, subpixel_y } };
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| }
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| 
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| }
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