1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-14 11:24:58 +00:00
serenity/Userland/Libraries/LibGL/Shader.cpp
2022-12-17 22:39:09 -07:00

62 lines
1.3 KiB
C++

/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
namespace GL {
GLuint GLContext::gl_create_shader(GLenum shader_type)
{
dbgln("gl_create_shader({}) unimplemented ", shader_type);
TODO();
return 0;
}
void GLContext::gl_delete_shader(GLuint shader)
{
dbgln("gl_delete_shader({}) unimplemented ", shader);
TODO();
}
void GLContext::gl_shader_source(GLuint shader, GLsizei count, GLchar const** string, GLint const* length)
{
dbgln("gl_shader_source({}, {}, {#x}, {#x}) unimplemented ", shader, count, string, length);
TODO();
}
void GLContext::gl_compile_shader(GLuint shader)
{
dbgln("gl_compile_shader({}) unimplemented ", shader);
TODO();
}
GLuint GLContext::gl_create_program()
{
dbgln("gl_create_program() unimplemented ");
TODO();
return 0;
}
void GLContext::gl_delete_program(GLuint program)
{
dbgln("gl_delete_program({}) unimplemented ", program);
TODO();
}
void GLContext::gl_attach_shader(GLuint program, GLuint shader)
{
dbgln("gl_attach_shader({}, {}) unimplemented ", program, shader);
TODO();
}
void GLContext::gl_link_program(GLuint program)
{
dbgln("gl_link_program({}) unimplemented ", program);
TODO();
}
}