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			Previously, VFS stored a list of all devices, and devices had to register and unregister themselves with it. This cleans up things a bit.
		
			
				
	
	
		
			47 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| // Device is the base class of everything that lives in the /dev directory.
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| //
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| // To expose a Device to the filesystem, simply pass two unique numbers to the constructor,
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| // and then mknod a file in /dev with those numbers.
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| //
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| // There are two main subclasses:
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| //   - BlockDevice (random access)
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| //   - CharacterDevice (sequential)
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| #include <AK/Function.h>
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| #include <AK/HashMap.h>
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| #include <Kernel/FileSystem/File.h>
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| #include <Kernel/UnixTypes.h>
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| 
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| class Device : public File {
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| public:
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|     virtual ~Device() override;
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| 
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|     unsigned major() const { return m_major; }
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|     unsigned minor() const { return m_minor; }
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| 
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|     virtual String absolute_path(const FileDescription&) const override;
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|     virtual String absolute_path() const;
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| 
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|     uid_t uid() const { return m_uid; }
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|     uid_t gid() const { return m_gid; }
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| 
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|     virtual bool is_device() const override { return true; }
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|     virtual bool is_disk_device() const { return false; }
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| 
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|     static void for_each(Function<void(Device&)>);
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|     static Device* get_device(unsigned major, unsigned minor);
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| 
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| protected:
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|     Device(unsigned major, unsigned minor);
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|     void set_uid(uid_t uid) { m_uid = uid; }
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|     void set_gid(gid_t gid) { m_gid = gid; }
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| 
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|     static HashMap<u32, Device*>& all_devices();
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| 
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| private:
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|     unsigned m_major { 0 };
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|     unsigned m_minor { 0 };
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|     uid_t m_uid { 0 };
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|     gid_t m_gid { 0 };
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| };
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