mirror of
https://github.com/RGBCube/serenity
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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#include "Process.h"
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#include <SharedGraphics/Font.h>
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#include <WindowServer/WSScreen.h>
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#include <WindowServer/WSWindowManager.h>
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#include <WindowServer/WSMessageLoop.h>
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#include <WindowServer/WSWindow.h>
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// NOTE: This actually runs as a kernel process.
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// I'd like to change this eventually.
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void WindowServer_main()
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{
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WSMessageLoop::the().set_server_process(*current);
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current->set_priority(Process::HighPriority);
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int bxvga_fd = current->sys$open("/dev/bxvga", O_RDWR);
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ASSERT(bxvga_fd >= 0);
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struct BXVGAResolution {
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int width;
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int height;
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};
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BXVGAResolution resolution { 1024, 768 };
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int rc = current->sys$ioctl(bxvga_fd, 1985, (int)&resolution);
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ASSERT(rc == 0);
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Syscall::SC_mmap_params params;
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memset(¶ms, 0, sizeof(params));
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params.fd = bxvga_fd;
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params.prot = PROT_READ | PROT_WRITE;
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params.flags = MAP_SHARED;
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params.size = resolution.width * resolution.height * sizeof(RGBA32) * 2;
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params.offset = 0;
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kprintf("Calling sys$mmap in WS\n");
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void* framebuffer = current->sys$mmap(¶ms);
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ASSERT(framebuffer && framebuffer != (void*)-1);
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WSScreen screen((dword*)framebuffer, resolution.width, resolution.height);
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WSWindowManager::the().set_framebuffer_fd(bxvga_fd);
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dbgprintf("Entering WindowServer main loop.\n");
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WSMessageLoop::the().exec();
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ASSERT_NOT_REACHED();
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}
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