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Use the new class in HID code, because all other HID device controllers will be using this class as their parent class. Hence, we no longer keep a reference to any PS/2 device in HIDManagement and rely on HIDController derived classes to do this for us. It also means that we removed another instance of a LockRefPtr, which is designated to be removed and is replaced by the better pattern of SpinlockProtected<RefPtr<>> instead.
76 lines
2 KiB
C++
76 lines
2 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Atomic.h>
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#include <AK/CircularQueue.h>
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#include <AK/Error.h>
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#include <AK/Types.h>
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#include <Kernel/API/KeyCode.h>
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#include <Kernel/API/MousePacket.h>
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#include <Kernel/Devices/HID/Controller.h>
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#include <Kernel/Devices/HID/Device.h>
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#include <Kernel/Forward.h>
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#include <Kernel/Library/LockRefPtr.h>
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#include <Kernel/Locking/Spinlock.h>
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#include <Kernel/Locking/SpinlockProtected.h>
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#include <Kernel/UnixTypes.h>
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#include <LibKeyboard/CharacterMapData.h>
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namespace Kernel {
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extern Atomic<bool> g_caps_lock_remapped_to_ctrl;
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class HIDDevice;
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class I8042Controller;
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class MouseDevice;
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class KeyboardDevice;
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class KeyboardClient;
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class HIDManagement {
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friend class KeyboardDevice;
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friend class MouseDevice;
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public:
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HIDManagement();
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static ErrorOr<void> initialize();
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static HIDManagement& the();
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ErrorOr<void> enumerate();
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struct KeymapData {
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KeymapData();
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NonnullOwnPtr<KString> character_map_name;
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Keyboard::CharacterMapData character_map;
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};
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SpinlockProtected<KeymapData, LockRank::None>& keymap_data() { return m_keymap_data; }
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u32 get_char_from_character_map(KeyEvent) const;
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void set_client(KeyboardClient* client);
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void set_maps(NonnullOwnPtr<KString> character_map_name, Keyboard::CharacterMapData const& character_map);
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private:
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size_t generate_minor_device_number_for_mouse();
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size_t generate_minor_device_number_for_keyboard();
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SpinlockProtected<KeymapData, LockRank::None> m_keymap_data {};
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size_t m_mouse_minor_number { 0 };
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size_t m_keyboard_minor_number { 0 };
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KeyboardClient* m_client { nullptr };
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SpinlockProtected<IntrusiveList<&HIDController::m_list_node>, LockRank::None> m_hid_controllers;
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Spinlock<LockRank::None> m_client_lock;
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};
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class KeyboardClient {
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public:
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virtual ~KeyboardClient() = default;
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virtual void on_key_pressed(KeyEvent) = 0;
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};
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}
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