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If the video element has a 'controls' attribute, we now paint some basic video controls over the video element. If no frame has been decoded yet, we paint a play button on the center of the element. If a frame has been decoded, we paint that frame and paint a control bar on the bottom of the frame. This control bar currently only contains a play/pause button, depending on the video's playback state. We will only paint the control bar if the video is paused or hovered.
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/Painting/PaintableBox.h>
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namespace Web::Painting {
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class VideoPaintable final : public PaintableBox {
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JS_CELL(VideoPaintable, PaintableBox);
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public:
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static JS::NonnullGCPtr<VideoPaintable> create(Layout::VideoBox const&);
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virtual void paint(PaintContext&, PaintPhase) const override;
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Layout::VideoBox& layout_box();
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Layout::VideoBox const& layout_box() const;
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private:
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VideoPaintable(Layout::VideoBox const&);
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virtual bool wants_mouse_events() const override { return true; }
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virtual DispatchEventOfSameName handle_mouseup(Badge<EventHandler>, CSSPixelPoint, unsigned button, unsigned modifiers) override;
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virtual DispatchEventOfSameName handle_mousemove(Badge<EventHandler>, CSSPixelPoint, unsigned buttons, unsigned modifiers) override;
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void paint_loaded_video_controls(PaintContext&, HTML::HTMLVideoElement const&, DevicePixelRect video_rect, Optional<DevicePixelPoint> const& mouse_position) const;
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void paint_placeholder_video_controls(PaintContext&, DevicePixelRect video_rect, Optional<DevicePixelPoint> const& mouse_position) const;
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Optional<CSSPixelPoint> m_mouse_position;
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};
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}
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