mirror of
https://github.com/RGBCube/serenity
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70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/SIMDExtras.h>
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#include <LibGfx/Vector2.h>
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#include <LibGfx/Vector3.h>
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#include <LibGfx/Vector4.h>
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namespace SoftGPU {
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ALWAYS_INLINE static constexpr Vector2<AK::SIMD::f32x4> expand4(Vector2<float> const& v)
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{
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return Vector2<AK::SIMD::f32x4> {
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AK::SIMD::expand4(v.x()),
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AK::SIMD::expand4(v.y()),
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};
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}
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ALWAYS_INLINE static constexpr Vector3<AK::SIMD::f32x4> expand4(Vector3<float> const& v)
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{
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return Vector3<AK::SIMD::f32x4> {
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AK::SIMD::expand4(v.x()),
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AK::SIMD::expand4(v.y()),
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AK::SIMD::expand4(v.z()),
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};
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}
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ALWAYS_INLINE static constexpr Vector4<AK::SIMD::f32x4> expand4(Vector4<float> const& v)
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{
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return Vector4<AK::SIMD::f32x4> {
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AK::SIMD::expand4(v.x()),
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AK::SIMD::expand4(v.y()),
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AK::SIMD::expand4(v.z()),
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AK::SIMD::expand4(v.w()),
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};
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}
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ALWAYS_INLINE static constexpr Vector2<AK::SIMD::i32x4> expand4(Vector2<int> const& v)
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{
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return Vector2<AK::SIMD::i32x4> {
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AK::SIMD::expand4(v.x()),
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AK::SIMD::expand4(v.y()),
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};
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}
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ALWAYS_INLINE static constexpr Vector3<AK::SIMD::i32x4> expand4(Vector3<int> const& v)
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{
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return Vector3<AK::SIMD::i32x4> {
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AK::SIMD::expand4(v.x()),
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AK::SIMD::expand4(v.y()),
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AK::SIMD::expand4(v.z()),
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};
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}
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ALWAYS_INLINE static constexpr Vector4<AK::SIMD::i32x4> expand4(Vector4<int> const& v)
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{
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return Vector4<AK::SIMD::i32x4> {
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AK::SIMD::expand4(v.x()),
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AK::SIMD::expand4(v.y()),
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AK::SIMD::expand4(v.z()),
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AK::SIMD::expand4(v.w()),
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};
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}
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}
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