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![]() The Quake 3 port makes use of this extension to determine a more efficient multitexturing strategy. Since LibSoftGPU supports it, let's report the extension in LibGL. :^) |
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.. | ||
GL | ||
Tex | ||
ClipPlane.cpp | ||
CMakeLists.txt | ||
ContextParameter.cpp | ||
GLAPI.cpp | ||
GLContext.cpp | ||
GLContext.h | ||
Image.cpp | ||
Image.h | ||
Lighting.cpp | ||
List.cpp | ||
Matrix.cpp | ||
Stencil.cpp | ||
Texture.cpp | ||
Vertex.cpp |